Phase 1 of project development is now complete! With tonight's release finishing off the introduction of the Roth Workers, all eight races have now been fully introduced to the game. I'll be going into more detail on what this means tomorrow, but for now, you can check out the Patreon post for more.
v0.17.1 Change Log
Game Functions:
* None
Scene Content:
* Roth Specialist Convo 2, 3 & Reveal
* Roth Director Scene 4
Art Content:
* Piledriver Civilian portrait added to Scenes & Gallery, Nude & Mission variants added to Gallery
Codex Entries:
* None
Bug Fixes:
* None
Known Issues:
* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.
No comments:
Post a Comment