Friday, January 15, 2021

v0.49.0 Patron Release

Evening all, time to announce that v0.49.0 is now up for patrons! Nothing major in this update, keeping on schedule with the remaining Director scenes. For more details, you can check out the Patreon post, or the patch notes below:


v0.49.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated

Mission Content:

  • None

Scene Content:

  • Science Director Scene 5 added.
  • Propaganda Director Scene 5 added.

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, January 1, 2021

v0.47.1 Free Release, and 2021 Forecast

Hey all, just a heads up that v0.47.1 is now up for free on the Downloads page! But perhaps of equal interest, the latest State of the Game post is now up, with a forecast for the rest of Carnal Coup's development. Check it out!

Thursday, December 31, 2020

v0.48.1 Supporter Release

Happy New Year's, all! Tonight we have our final release for the year, making some good progress on adding in Director endgame content. We have some code work, three more scenes, and our final planned Specialist CG set. Note that tomorrow will be the annual State of the Game post, so tune back in soon for more details on how we're going to get from here to the end of Carnal Coup development. Check out the Patreon post here, or the patch notes below for more details:


v0.48.1 Change Log

Game Functions:

  • Some preliminary code work on Director Endgame decisions. Costs are now being calculated and displayed for each path, however these costs are not yet active and the values will be adjusted before they are activated.

Mission Content:

  • None

Scene Content:

  • Roboticists Director Scene 5 added.
  • Cloners Director Scene 5 added.
  • Secret Police Director Scene 5 added. 
    • Playing the above scenes does not have a 'cost' yet and they are currently replayable.
    • Reminder: If you played through a Specialist's 'Relationship' scene before, you may need to play it again to get their special input on the above scenes.

Art Content:

  • Piledriver/Grunt Threesome CGs added to Scenes and Gallery (6 variants).
  • 'Holiday Roth' Random Citizen Encounter CG added to Scene and Gallery.

Codex Entries:

  • Station Exterior CG is now visible from the Setting - Watch Station entry.

Bug Fixes:

  • Fixed bug where text color tags may not be properly applied if a random citizen encounter played immediately on returning to the office in some situations.
  • Fixed an issue where, if you chose NPCs to be male by default where available, the Vessian Director's portrait would not appear during meetings.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, December 11, 2020

v0.48.0 Supporter Release

Heya folks, it's time for our first update of the month! This one is about foundational work for the Director endgame scenes, which is still in progress, so I'll just go ahead and point you to the Patreon post for more details on how far along things currently are. On top of that we also have a number of new art items, including a Hellfire CG set and the first endgame art! Check out the link for more info, or the patch notes below:


v0.48.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Partial Functionality to support Director endgame moves. Endgame actions do not yet require points to perform, and may be replayed.
  • Page switching added to 'Other' section of the gallery.

Mission Content:

  • None

Scene Content:

  • A new Hellfire briefing scene has been added to help explain the game's endgame goals. This will play at the end of the day after completing at least three Director plotlines, and can then be replayed from Hellfire's office.
  • Fifth Commando Director scene added. This will be available after receiving Hellfire's endgame briefing (and finishing the earlier Commando Director scenes). Extra content included for having earned Grunt's trust, Grunt's 'Relationship' scene may need to be replayed if it hasn't been  done in the last few versions.

Art Content:

  • Hellfire/Double D CG added to Scenes and Gallery (2 variants).
  • Station Exterior CG added to Gallery.
  • Bad End CG added to Gallery.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, December 3, 2020

v0.46.1 Free Release

Hey all, updated our links last night but neglected to put up a post here for it! v0.46.1 is now up for free on the Downloads tab. Additionally, the monthly State of the Game post is now up on the Patreon, and I recommend checking it out for a preview of what we're doing for December. The endgame has arrived! Enjoy!

Monday, November 30, 2020

v0.47.1 Supporter Release

Evening all, here with the second release for the month, and it's a bit of a doozy. I had a long list of things to clean up before moving on to endgame development, and by some chance I managed to hit them all. We do have some new content in this one, including a new CG set and four new music tracks! On top of that, many bug fixes and polish changes, particularly to the Codex. The next free release is planned for two days from now, until then you can check out the patron post here, or the patch notes below:


v0.47.1 Change Log

Game Functions:

  • Functionality to support CGs in citizen random encounter scenes.
  • Recruit Assignments are now required for appropriate Department scenes (Commandos 5, Roboticists 5, Propagandists 5, Pilots 5).
  • Continue and Cancel buttons on Recruit Assignment screen have been adjusted.
  • Impersonation skill checks are now required for appropriate Department scenes (Commandos 4, Roboticists 4). The option to Continue will only be available if you have the required skill level.
  • A 'Return to Office' button has been added to Hellfire's office.

Mission Content:

  • Music has been added to the missions, with one track for each of the four location types.

Scene Content:

  • None

Art Content:

  • 'Librarian' citizen random encounter CGs added to scenes and gallery (4 variants).

Codex Entries:

  • 'Specialists' entry added.
  • For 'Race' entries (other than Terrans), buttons have been added to display representative members of the species.
  • For 'Specialist' entries, a button has been added to display their portraits.

Bug Fixes:

  • Loyalty mission encounters will now occur after a specific number of moves rather than being assigned to random map locations, to ensure that all story encounters are met and in the proper order.
  • A number of typo and gender/text color switch fixes, particularly in random citizen encounter scenes.
  • The Codex button will now only be available while in the office, to avoid various overlay and button issues.
  • The scrollbar in Codex entries will now reset to the beginning when switching entries.
  • The button leading to a placeholder scene in Hellfire's office has been removed, until such time as a full scene may be added.
  • Fixed a bug with mission encounters, where instead of using an encounter-specific morph meant to reflect your selected mission gender, it would default to male.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, November 13, 2020

v0.47.0 Supporter Release

Evening all, here to let you know that the latest release is now up for patrons! v0.47.0 is another of those 'almost all code work' updates, but may still be worth checking out - additionally, an art preview's been posted for Infiltrator+ tier patrons with a new CG that didn't quite make it into this build. The major mid-game development tasks are nearly complete, with just a bit more work required on recruit assignments. You can check out the patreon post here, or the patch notes below. Also, I neglected to make a post here at the time, but note that the free release on the Downloads tab was updated last week!


v0.47.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Random citizen encounter scenes which require a certain number of recruits of a certain species will now begin checking if you have the recruits before displaying those scenes. Active status and gender of recruits is not factored in, just the total number.
  • Various functionality to get the Recruit Assignment panel to a working state. Clicking on a recruit type will assign that recruit to the first empty slot, provided it meets the requirements. Clicking the slot will empty it. Attempting to continue without assigning all positions will bring up a warning (Not yet implemented for Department scene checks).
  • Recruit Operations and Office Upgrades now require you to properly assign recruits before you can continue with the operation/upgrade. Assigned recruits will move to 'idle' status for a random amount of time after being used for an op.

Mission Content:

  • None

Scene Content:

  • Minor Office Upgrade-related edits to various Director scenes: Propagandists 4, Pilots 4, Workers 4. The office 'home' screen text also now reflects your upgrade level and selections.

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue where name variables weren't being applied in the Celopi office upgrade result.
  • Fixed issue where assigning recruits in the recruit panel would revert to using a placeholder count for the remaining number of recruits.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.