For the rest of the month I'll be focusing on the seduction revamp, which will include ways to get multiple-party encounters involving the rest of your crew. If I get through that, it'll be time to start on the insectoid Roth faction, although that will mostly have to be next month. You can check out the Patreon post here for more info, and the patch notes are below:
v0.38.1 Change Log
Game Functions:
- Armory shop added to the Quartermaster's department, with the option of purchasing Stun Guns or Rifles for your crew's ground combat encounters. Weapons are mechanically identical but come with reputation differences. Can be swapped for a cost. Purchased weapons will be chosen as the default action during ground combat encounters, but can be swapped back to Fists if desired.
Scene Content:
- New Armory scenes added to the Quartermaster's department at Watch Station. Unlocked following the Admiral's second debriefing.
- New Ground combat training added to Watch Station's main hub. Has both normal and hard mode versions, and can be repeated at will. Unlocked immediately following the tutorial. Normal Mode: five random enemies armed with fists. Hard Mode: five random enemies armed with stun guns.
- New Seduction training added to Watch Station's main hub. Has both normal and hard mode versions, and can be repeated at will. Unlocked immediately following the tutorial. Normal Mode: five random enemies. Hard Mode: seven random enemies.
- 'Cabin Invitation' scenes added to all current Specialists. If the player is in a Romantic relationship with a Specialist, they may invite the Specialist to an interactive romance scene. For Jodi & Desmon, this allows either or both to be invited.
Art Content:
- None
Codex Entries:
- None
Bug Fixes:
- Unity version updated in response to a reported security vulnerability.
Known Issues:
- None
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