Wednesday, December 1, 2021

State of the Game - Crew and Ship Generation

Hey all, wanted to let you know that the monthly state of the game post is now up, with further progress on Carnal Voyages. GUI continues to be very placeholder and probably will be for several more months, but a lot of code work is continuing, particularly in the area of generating NPC crewmembers and building the ships the player will command. With any luck, later this month I'll get to the part where your ships actually go somewhere and do stuff. While things may be a bit quieter while I'm buried in scripting, folks are always welcome to swing by the discord if you have any comments or questions on planned game design or whatnot. If not, see you in a few weeks for the next update!

Monday, November 1, 2021

State of the Game - Scenes & Chargen

Evening all, hope you had a good Halloween! Just a quick pointer to our latest State of the Game post, where I talk a bit about the systems I've been working on this past month, and show off some very ugly GUI. Also, our new species poll has ended with Plants, Goblins and Slimes taking the top spots! Swing by the Patreon post for more info!

Monday, October 4, 2021

Sequel Design Preview

Hey all, wanted to note that the monthly State of the Game post is now up, and it's a long one so I'll just link it here rather than try and summarize too much. But if you're curious about what I'm currently planning for the sequel to Carnal Coup come by and give it a read!

Friday, October 1, 2021

Overseer's Edition Released!

Hey all - it's time! Carnal Coup Overseer's Edition is now on sale on various storefronts, with a bit of a launch discount to boot! As I've already posted the patch notes for this release I don't have much more to say about it, other than to note again that this edition also includes the full set of Stories from Watch Station chapters and a brand new pdf artbook. Additionally, any further bug fixes or QoL updates for Carnal Coup will be aimed for this edition, although of course my hope is for a smooth launch and that I'll be able to soon turn my full focus towards our next project. I'll post more about that in a few days, but until then, swing by and check us out!

Steam

itch.io

Gamejolt

Monday, September 27, 2021

Overseer's Edition Patch Notes Preview

Evening all, just swinging by to note that the code and content is looking good for our release of the Overseer's Edition on Friday, and with things settled down we can now preview the patch notes for this upcoming version! A particular focus area was on citizen recruits, with a few changes made to hopefully make finding new agents a little easier. Swing by the Patreon post for more info, and of course, don't forget to check us out and wishlist the game on Steam!


v1.1.0 Change Log

Game Functions:

  • Carnal Coup is now the official product of Figura Games!
    • Save files are kept at the default location of "C:\Users\<USERNAME>\AppData\LocalLow\Figura Games", rather than under "Project Coup". You may may manually copy over any save files you wish to continue using from older versions of the game.
    • Company logo added to splash screen.
  • 'Dark Mode' button added to Mission challenge screen.
  • A tutorial has been added to Missions.
  • The 'Citizen Recruits' screen now uses a graphical representation of the number of available agents.
  • The conversion rate of recruits from 'inactive' to 'active' has been bumped up from 30% to 33%.
  • A 'Return to Office' button has been added to the Visit Citizen screen, allowing you to exit without advancing the time period. However, you will not be able to visit more citizens until the next break period.
  • A 'Return to Office' button has been added to Specialist selection screens that were missing one.
  • A new 'Focused Recruitment' feature has been added. Once you have acquired at least 30 advancement points over the course of your game, a new option will appear in Hellfire's 'Other Topics' conversations. From here you will have the option to focus your citizen recruitment efforts on specific genders or departments, at the cost of general advancement points. You may choose one gender to pass up, and up to four departments at a time. 

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only. 

Thursday, August 26, 2021

Carnal Coup - Coming Soon on Steam!

Evening all! After several weeks of effort, I am pleased to announce that the Overseer's Edition of Carnal Coup will be coming soon on Steam! Our target release date will be October 1st, but feel free to swing by the page today to check out the shiny new trailer and add it to your wishlists. This edition of the game will include the following highlights:

  • The most recent version of the game, with any and all post-v1.0.1 updates.
  • The full set of the Stories From Watch Station side chapters (currently available to Liberator+ patrons).
  • A brand new pdf-format art book! Unlike the raw art dump currently given to Overseer patrons, this art book will include design notes and other writings about the game and its universe, and generally be a much more organized collection to peruse.

The game will also be coming to itch and Gamejolt, and I will be updating those pages to reflect the new edition in the near future. In the meantime, thanks for checking it out!

Tuesday, August 3, 2021

v1.0.0 Public Release

Hey all, almost forgot to post about it up here, but v1.0.0 is now up for free on the Downloads page! This will be the final free release, with v1.0.1 remaining for patrons only. Patreon development as a whole is now largely concluded, however work will be continuing to prep for a digital storefront release of the game. For more info, check out the State of the Game post here.


Thanks again to everyone who's supported the project so far, it has been much appreciated!

Saturday, July 31, 2021

v1.0.1 Supporter Release

The time has come and the final Patreon release of the game is here! v1.0.1 is now up exclusively for patrons with a number of QoL improvements and bug fixes, including about 400 different typos fixed in this month's testing. Of particular note in this release is that the primary 'Scenes' gallery can now be unlocked via play. 

The next free release and State of the Game will be on Monday, so check in soon for more info on where the Patreon will be going from here!


v1.0.1 Change Log

Game Functions:

  • Monthly cheat code updated.
  • The game's starting configuration form has been edited to remove pointless Input and Quality options, and now displays the game logo.
  • Buttons have been added to increase or decrease the font size at the start of the game, prior to the full options menu being unlocked.
  • A confirmation popup has been added for save file deletion.
  • Game introduction text has been updated to provide some more information at game start.
  • The scenes gallery can now be unlocked via play:
    • When an image is viewed during gameplay, all variants of it will become unlocked in the gallery, viewable in Options.
    • Images viewed in previous saves will not be counted as viewed and must be viewed again.
    • The cheat system can be used to unlock all scenes in the gallery, as well as the 'Portraits' and 'Other' sections.
    • Viewed images are tracked across save files, unlocking the gallery via cheat code is not.

Mission Content:

  • None

Scene Content:

  • None

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Many, many various typo and text tag corrections.
  • The 'IT' encounter in Octo's Loyalty Mission, and the 'Scientist' encounter in Switch's Loyalty Mission, will now strip down character portraits in the Charm path.
  • Fixed issue that could prevent secondary Specialists from commenting on encounters in Loyalty Missions.
  • Fixed issue with the wrong gender portrait being used in the 'Celopi Detection' random encounter when on 'Anyone' settings.
  • Fixed issue where, when having a 'Relationship' chat with a Specialist for the first time, they would grant you progress points for the endgame path following their natural inclinations rather than for the path you were guiding them towards (there is still a point bonus when those paths align).
  • Replaced placeholder text at the conclusion of the 'Figura Sample Collection' encounter in the Science Lab mission set.
  • Fixed issue where NPC genders in department epilogues would always default to female under 'Anyone' settings.
  • Prevented hotkeys from firing off while changing the Overseer's name via cheats.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.

Wednesday, June 30, 2021

v1.0.0 Release

The time has come! After over four and a half years of (part-time) development, Carnal Coup v1.0.0 is now available for patrons! This update has the final two epilogue scenes and the last new CG, finishing off all of the game's planned content. There's also been a number of Quality of Life improvements, including a 'Dark Mode' button for readability and a Gallery re-organization.

I'm very thankful for all of the support the game's had so far, but to avoid repeating myself too much I'll simply point you all towards the Patreon post here. Work isn't finished quite yet, so I recommend checking in for the State of the Game post tomorrow for more info on what'll be happening in July. Til then, patch notes below:


v1.0.0 Change Log

Game Functions:

  • 'Visit Hellfire' option added to Office Epilogue menu.
  • Exit button added to the upper right of the main and mission levels, so that you may quit the game without reaching for your keyboard.
  • Controls button added to the upper right of the main level, which will re-display the keyboard controls for the game.
  • 'Dark Mode' button added to the bottom left of the main text panel, which will mostly block out the text background if desired for readability.
  • The Scenes section of the Gallery has been reorganized into sections based on plotline types. For relevant sections, buttons have been added to swap CG variants based on Overseer ethnicity and gender, and partner gender.
  • A 'Return to Office' button has been added when choosing Director scenes.

Mission Content:

  • None

Scene Content:

  • Octo Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Hellfire Epilogue scenes added (Cuddle scene, Intimate scene).

Art Content:

  • Variant Grunt and Switch portraits are now added to the Gallery Portraits section.
  • 'Support Group' Random Encounter CG added to scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Corrected various typos and text tags.
  • Double D's Loyalty Mission will now use Science Lab background art.
  • The 'Harian Challenger' mission encounter will now shapeshift the player's portrait to a Harian.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Wednesday, June 2, 2021

v0.52.1/v0.53.1 Releases

Evening all, got two updates to mention tonight, v0.52.1 is now up on the free Downloads tab, and v0.53.1 is now out for Patrons! This latest release focuses on Specialist epilogue scenes but also has quite a few new CGs as we finish out the art queue! Additionally, the latest State of the Game post is now up: the good news is, v1.0 is only a month away, the bad news is I'll be canceling the mid-month release in an attempt to keep that on schedule. You can check out the latest release post here for more info, or the patch notes below:


v0.53.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  •  Switch Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, 2 Intimate scene variants).
  • Double D Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Hummer Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).

Art Content:

  • 'Schen Toys' Citizen Encounter CG added to scene and Gallery.
  • 'Voyeur Monitors' Citizen Encounter CG added to scene and Gallery.
  • 'Schen Impregnation' Citizen Encounter CG added to scene and Gallery. Swapped portrait to better match the scene.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Friday, May 14, 2021

v0.53.0 Supporter Release

Evening all, here with our first update of the month! We've got more epilogues in, including the last of the Department scenes, and we say farewell to Grunt and Piledriver. We also have some additional art, including the last Endgame CG. From here on it's all Specialist scenes, so more goodbyes to come. For more info you can check out the Patreon post here, or the patch notes below:


v0.53.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • Tooltip boxes will now appear when mousing over the advancement point labels, to more clearly identify the three types.

Mission Content:

  • None

Scene Content:

  • Pilots Department Epilogue scene added (2 variants).
  • Workers Department Epilogue scene added (2 variants).
  • Grunt Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Piledriver Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).

Art Content:

  • Hellfire/Female Overseer 'Tentacle Attack' CGs added to Scene and Gallery (6 variants).
  • Liberation Endgame CG added to Scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Fixed the Ctrl+T shortcut to activate TTS mode not working.
  • Swapped order of Continue/Show Image buttons during endgame CGs to match other scenes.
  • Adjusted numerous images for improved compression.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, April 30, 2021

v0.52.1 Supporter Release

Hey all, it's time for the second release of the month! Another batch of epilogue scenes in tonight, with one Specialist and a whole bunch of Departments getting their send-offs. A fairly simple update tonight, but I have some important game announcements to make in tomorrow's State of the Game post, so check back in soon! For now, you can check out the Patreon post here, and the patch notes below:


v0.52.1 Change Log

Game Functions:

  • Department Epilogues will now only be available if you've unlocked the 5th Department scene in normal play. You may return to the Departments from Epilogue Mode to unlock these scenes.
  • Added a 'View Image' button for endgame CGs during scenes.

Mission Content:

  • None

Scene Content:

  • Sorority Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Roboticist Department Epilogue scene added (2 variants).
  • Cloner Department Epilogue scene added (2 variants).
  • Secret Police Department Epilogue scene added (2 variants).
  • Science Department Epilogue scene added (2 variants).
  • Propaganda Department Epilogue scene added (2 variants).

Art Content:

  • Infiltration Endgame CG added to scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Some typo and gender switch tag fixes.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, April 16, 2021

v0.52.0 Supporter Release

Evening all, have a fairly sizable update for supporters tonight! We've now finished off the Director epilogues, and have gotten things rolling on the Departments. There's also been a lot of cleanup and to-do list clearing, plus a new scene CG set added. For the rest of the month I'll be working on the Sorority epilogue as well as more of the Departments - for now, you can check out the Patreon post here for more info, and the patch notes below:


v0.52.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • A loading panel will appear when launching a mission, to avoid issues with multiple clicks and for general communication.
  • Added a new 'Restart Game' option to the main quit menu, and various functionality to support restarting the game. If in a mission, you will need to exit the mission first to restart the game.
  • Functionality to support Department epilogue scenes.

Mission Content:

  • Placeholder text on the mission selection screen has been updated.

Scene Content:

  • Secret Police Director Epilogue scenes added (4 variants).
  • Science Director Epilogue scenes added (4 variants).
  • Propaganda Director Epilogue scenes added (4 variants).
  • Pilots Director Epilogue scenes added (4 variants).
  • Workers Director Epilogue scenes added (4 variants).
  • Minor text changes to the character creation phase to clarify various choices.
  • Updated Commando Department scenes 4 and 5 to properly use gender context switches.
  • Commandos Department Epilogue scene added (2 variants).

Art Content:

  • 'Firefighter' random citizen encounter CGs added to scene and gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • Fixed several typos.
  • Fixed an issue where background music would start playing early if you visited the Options screen during the introduction.
  • Fixed an issue where Vessian and Schen citizen seductions were not giving full 'gender points' towards impersonation skill. This fix should be retroactive for old saves.
  • The previous fix for the number of recruits required for the first office upgrade was only partial, the upgrade should now be fully functional again.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, April 1, 2021

v0.50.1/v0.51.1 Releases

Evening all, I have two releases for you all tonight! First off, v0.50.1 is now up for free on the Downloads tab! Additionally, v0.51.1 is now up for supporters on the Patreon. This latest release adds in the last final bits of progression functionality, as well as kicking off the Epilogue stage of the game, including Princess's final scenes in the game. You can check out the release post here, and the monthly State of the Game post is now up as well here. Or, check out the patch notes below. Enjoy!


v0.51.1 Change Log

Game Functions:

  • 'Epilogue Mode' toggle has been added to the office. Once you have reached the epilogue, you may choose to return and play through old scenes,  or return to epilogue mode at any time. Note also that citizen random encounters cannot be triggered in epilogue mode.
  • Various functionality to support Specialist Epilogue scenes.
    • To unlock Specialist Epilogue scenes you must have completed the Loyalty Mission for that Specialist. To unlock the intimate stage of the Epilogue, you must be in a Romantic relationship with that Specialist.
  • Various functionality to support Director Epilogue scenes.
    • In the event that you did not approach a Director as part of your endgame, they will default to being free in a Liberation ending, and locked up in an Infiltration ending.
  • Progression functionality changes:
    • 5th tier Director scenes now award 10 Tension when completed. 5th tier Department scenes now cost 10 Tension.
    • 5th tier Director scenes can now no longer be replayed. This includes cases where they were played on old saves.
    • 5th tier Director scenes now cost coup advancement points. Liberation strategies cost more at the start and get cheaper as you use them more often, Infiltration strategies start cheap and cost more as you use them more often. It is recommended that players use a consistent strategy with Specialist recruitments, mission encounter options, and so on, if they wish to be able to afford a consistent strategy with the Directors.
    • Previously, Office Upgrades unlocked essentially as soon as you earned your first coup advancement point, for testing. They now unlock at lifetime point collection levels of 4, 12, 28, and 56 (of any point type). This is the equivalent of playing through 4 Director plotlines, although other point sources can speed it along as well.
    • Specialist Intros will now appear randomly among the first three visits to a Department, rather than always appearing on the first visit. These random values are set at the start of the game and will not affect old saves.

Mission Content:

  • None

Scene Content:

  • Office description updated for epilogue mode.
  • Princess Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Commando Director Epilogue scenes added (4 variants).
  • Roboticist Director Epilogue scenes added (4 variants).
  • Cloner Director Epilogue scenes added (4 variants).

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Numerous typo fixes.
  • Fixed issue where the Lencist camera office upgrade used the text for the Celopi upgrade option in the office description.
  • Fixed issue where the recruit assignment screen for the first office upgrade required two recruits instead of the expected one recruit.
  • Fixed issue where office action buttons would be missing when exiting the codex. 

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, March 12, 2021

v0.51.0 Supporter Release

Hey all, here to let you know that the first release of the month is now up, featuring two more game endings! They're bad! I mean...not quality wise, ideally, but rather the kind that if you get them, should make you feel bad. I hope they're very good at that.

We also have some new artwork in the game, featuring a pair of enthusiastic Vessians. The Bad End CG is also now being utilized, and you can catch a preview of it up along with the Patreon post. Check it out, or the patch notes below:


v0.51.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • Split Directors Bad End added. This ending will occur if you approach 6 Directors and split them 3/3 on endgame strategies, or 8 Directors split 4/4. Completing this ending will reset the game following the scenes.
  • Failed Mission Bad End added. This ending will occur if you complete at least one encounter of the Climax Mission then abandon the mission. Completing this ending will reset the game following the scenes.

Mission Content:

  • The Climax Mission has had its description modified and colored to indicate its importance and risks.
  • The first encounter of the Climax Mission has had a statement added to note that it is the final 'point of no return'.

Scene Content:

  • Split Directors Mission Bad End added, with 2 scene stages.
  • Failed Mission Mission Bad End added, with 2 scene stages.

Art Content:

  • The Bad End CG will now display during the Bad End sequences.
  • 'Glory Hole' Citizen Encounter CGs added to Scene and Gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • The Tutorial and Codex buttons will no longer be available during the endgame sequences.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Monday, March 1, 2021

v0.49.1 Free Release

Evening again, here to let you know that v0.49.1 is now up for free on the Downloads tab, and the monthly State of the Game post is now up on the Patreon! In short, this month will be focusing on the Bad Ends, and starting on the epilogues, including at least one Specialist scene with...special content. Enjoy!

Saturday, February 27, 2021

v0.50.1 Supporter Release

Hey all, it's time for the patron release of v0.50.1! And the game's main endgame sequences are now, finally, here! There is of course some months left of work to go - lots of epilogues to write, lots of cleanup to do, but it can now be more or less said that the game has an ending. Or two of them as a matter of fact. The next free release is currently planned for Monday, for more info you can check out the Patreon post here, or the patch notes below:


v0.50.1 Change Log

Game Functions:

  • Once you complete the Climax Mission successfully, you will be shown a number of endgame scenes before returning to the Office. 'Bad End' results will currently show placeholder content. For now, once the endgame is complete, you will be returned to standard gameplay.
  • The Climax Mission can no longer be repeated once completed.

Mission Content:

  • None

Scene Content:

  • Liberation endgame scenes added following the conclusion of the Climax Mission (3 scene stages).
  • Infiltration endgame scenes added following the conclusion of the Climax Mission (3 scene stages).

Art Content:

  •  'Commando Pool' CGs added to Scene and Gallery (M/F, F/M, and F/F, 9 variants total).

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, February 12, 2021

v0.50.0 Supporter Release

It's happened again - another release is now up for patrons! This was a fairly short dev cycle, but there was time to complete and implement the game's final mission, a special story-focused mission in which your team will take physical control of several of the station's key locations. Additionally, a notable bug was fixed with Director introduction scenes, which appear to have been broken for a few releases now. For more info you can check out the Patreon post here, or the patch notes below:


v0.50.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Once you have played the fifth scene for 6 or more Directors, a final mission briefing from Hellfire will appear to you at the end of the next day.
  • Once the briefing has been viewed, a new mission will appear in slot 1 of your mission options.

Mission Content:

  • The final mission has been added, with 4 non-random, high-challenge encounters. This mission can currently be repeated, which will change once the game ending scenes have been added.

Scene Content:

  • None

Art Content:

  • The game introduction sequence will now use department and office backgrounds.

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue preventing text from displaying properly in Director introductions.
  • Corrected missing gender switch in Hellfire mid-intro scene.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Saturday, January 30, 2021

v0.49.1 Supporter Update

Hey all, it's time again for another supporter update! v0.49.1 is now up for patrons, and crosses another chunk of content off the to-do list with the final two Director scenes. Additionally, we have a new Citizen Encounter CG in this set, with a Schen showing themselves off. The next free update is currently planned for Monday, so check back in soon, in the meanwhile you can check out the Patreon post here, or the patch notes below:



v0.49.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  • Pilots Director Scene 5 added.
  • Workers Director Scene 5 added.

Art Content:

  • 'Schen Portrait' Random Citizen Encounter CG added to scenes and gallery.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, January 15, 2021

v0.49.0 Patron Release

Evening all, time to announce that v0.49.0 is now up for patrons! Nothing major in this update, keeping on schedule with the remaining Director scenes. For more details, you can check out the Patreon post, or the patch notes below:


v0.49.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated

Mission Content:

  • None

Scene Content:

  • Science Director Scene 5 added.
  • Propaganda Director Scene 5 added.

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, January 1, 2021

v0.47.1 Free Release, and 2021 Forecast

Hey all, just a heads up that v0.47.1 is now up for free on the Downloads page! But perhaps of equal interest, the latest State of the Game post is now up, with a forecast for the rest of Carnal Coup's development. Check it out!