Friday, April 30, 2021

v0.52.1 Supporter Release

Hey all, it's time for the second release of the month! Another batch of epilogue scenes in tonight, with one Specialist and a whole bunch of Departments getting their send-offs. A fairly simple update tonight, but I have some important game announcements to make in tomorrow's State of the Game post, so check back in soon! For now, you can check out the Patreon post here, and the patch notes below:


v0.52.1 Change Log

Game Functions:

  • Department Epilogues will now only be available if you've unlocked the 5th Department scene in normal play. You may return to the Departments from Epilogue Mode to unlock these scenes.
  • Added a 'View Image' button for endgame CGs during scenes.

Mission Content:

  • None

Scene Content:

  • Sorority Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Roboticist Department Epilogue scene added (2 variants).
  • Cloner Department Epilogue scene added (2 variants).
  • Secret Police Department Epilogue scene added (2 variants).
  • Science Department Epilogue scene added (2 variants).
  • Propaganda Department Epilogue scene added (2 variants).

Art Content:

  • Infiltration Endgame CG added to scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Some typo and gender switch tag fixes.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, April 16, 2021

v0.52.0 Supporter Release

Evening all, have a fairly sizable update for supporters tonight! We've now finished off the Director epilogues, and have gotten things rolling on the Departments. There's also been a lot of cleanup and to-do list clearing, plus a new scene CG set added. For the rest of the month I'll be working on the Sorority epilogue as well as more of the Departments - for now, you can check out the Patreon post here for more info, and the patch notes below:


v0.52.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • A loading panel will appear when launching a mission, to avoid issues with multiple clicks and for general communication.
  • Added a new 'Restart Game' option to the main quit menu, and various functionality to support restarting the game. If in a mission, you will need to exit the mission first to restart the game.
  • Functionality to support Department epilogue scenes.

Mission Content:

  • Placeholder text on the mission selection screen has been updated.

Scene Content:

  • Secret Police Director Epilogue scenes added (4 variants).
  • Science Director Epilogue scenes added (4 variants).
  • Propaganda Director Epilogue scenes added (4 variants).
  • Pilots Director Epilogue scenes added (4 variants).
  • Workers Director Epilogue scenes added (4 variants).
  • Minor text changes to the character creation phase to clarify various choices.
  • Updated Commando Department scenes 4 and 5 to properly use gender context switches.
  • Commandos Department Epilogue scene added (2 variants).

Art Content:

  • 'Firefighter' random citizen encounter CGs added to scene and gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • Fixed several typos.
  • Fixed an issue where background music would start playing early if you visited the Options screen during the introduction.
  • Fixed an issue where Vessian and Schen citizen seductions were not giving full 'gender points' towards impersonation skill. This fix should be retroactive for old saves.
  • The previous fix for the number of recruits required for the first office upgrade was only partial, the upgrade should now be fully functional again.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, April 1, 2021

v0.50.1/v0.51.1 Releases

Evening all, I have two releases for you all tonight! First off, v0.50.1 is now up for free on the Downloads tab! Additionally, v0.51.1 is now up for supporters on the Patreon. This latest release adds in the last final bits of progression functionality, as well as kicking off the Epilogue stage of the game, including Princess's final scenes in the game. You can check out the release post here, and the monthly State of the Game post is now up as well here. Or, check out the patch notes below. Enjoy!


v0.51.1 Change Log

Game Functions:

  • 'Epilogue Mode' toggle has been added to the office. Once you have reached the epilogue, you may choose to return and play through old scenes,  or return to epilogue mode at any time. Note also that citizen random encounters cannot be triggered in epilogue mode.
  • Various functionality to support Specialist Epilogue scenes.
    • To unlock Specialist Epilogue scenes you must have completed the Loyalty Mission for that Specialist. To unlock the intimate stage of the Epilogue, you must be in a Romantic relationship with that Specialist.
  • Various functionality to support Director Epilogue scenes.
    • In the event that you did not approach a Director as part of your endgame, they will default to being free in a Liberation ending, and locked up in an Infiltration ending.
  • Progression functionality changes:
    • 5th tier Director scenes now award 10 Tension when completed. 5th tier Department scenes now cost 10 Tension.
    • 5th tier Director scenes can now no longer be replayed. This includes cases where they were played on old saves.
    • 5th tier Director scenes now cost coup advancement points. Liberation strategies cost more at the start and get cheaper as you use them more often, Infiltration strategies start cheap and cost more as you use them more often. It is recommended that players use a consistent strategy with Specialist recruitments, mission encounter options, and so on, if they wish to be able to afford a consistent strategy with the Directors.
    • Previously, Office Upgrades unlocked essentially as soon as you earned your first coup advancement point, for testing. They now unlock at lifetime point collection levels of 4, 12, 28, and 56 (of any point type). This is the equivalent of playing through 4 Director plotlines, although other point sources can speed it along as well.
    • Specialist Intros will now appear randomly among the first three visits to a Department, rather than always appearing on the first visit. These random values are set at the start of the game and will not affect old saves.

Mission Content:

  • None

Scene Content:

  • Office description updated for epilogue mode.
  • Princess Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Commando Director Epilogue scenes added (4 variants).
  • Roboticist Director Epilogue scenes added (4 variants).
  • Cloner Director Epilogue scenes added (4 variants).

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Numerous typo fixes.
  • Fixed issue where the Lencist camera office upgrade used the text for the Celopi upgrade option in the office description.
  • Fixed issue where the recruit assignment screen for the first office upgrade required two recruits instead of the expected one recruit.
  • Fixed issue where office action buttons would be missing when exiting the codex. 

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.