Saturday, December 30, 2017

v0.12.1 Patron Release

Hey folks, hope you're having a good New Year's weekend! We've got a new patron release for you tonight (while freebie followers will have to wait a few days). This release features Schen and Vox artwork, and the first Maelish pilot-focused scenes! There's also been a few new functionality changes, so feel free to let us know if you run into any new bugs. As always, more detail can be found on the Patreon post.

v0.12.1 Change Log

Game Functions:

  • A new Art Preference option has been added, to toggle the gender pairing CGs you would like to see (Male/Female, Female/Female, etc). By default all options are set to true.
  • Game Engine has been updated from Unity 5.5.1 to Unity 2017.3. Minor compatibility changes to asset libraries.
  • Notice: The Overseer Customization option (after game start) will be moved to Cheat Options in following releases.


Scene Content:

  • Schen Director Scene 4
  • Maelish Dept Scene 1
  • Maelish Dir Scene 1
  • Schen Specialist Convo 1


Art Content:


  • 9 Clothed/Nude Schen Citizen variants added to citizen encounters & gallery.
  • Vox Specialty CG added to citizen encounter & gallery.


Codex Entries:


  • None


Bug Fixes:


  • None


Known Issues:


  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, December 15, 2017

v0.12.0 Patron Release

v0.12.0 is now out for Patrons, featuring the Schen Director plotline, and the first Roth Worker-focused scene! This is admittedly a relatively light update, just as it happened to turn out, but I'm not anticipating the upcoming holidays having too much of an effect on our next release. For more info, see the Patreon post. Also FYI, the Patreon fee changes you may have heard about have been canceled, so fear not!

v0.12.0 Change Log

Game Functions:

* Monthly Cheat Code Updated
* Minor changes to Encounters review screen to handle expanded encounters list

Scene Content:

* Random Encounter: Roth Holiday Presents
* Schen Director Scene 2 & 3


Art Content:

* None

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, December 1, 2017

v0.10.1/v0.11.1 Double Update

Hey gamers, it's turn of the month time, and that means updates for both patrons and followers! v0.10.1, which focused on the Celopi Secret Police and the introduction of the Schen Scientists, is now up for download over on the appropriate tab, while v0.11.1 and some new Schen content (plus a few new art items) is up for Patrons! You can find out more at the Patreon, as always. Thanks for playing!


v0.11.1 Change Log

Game Functions:

* None

Scene Content:

* Schen Scientists Dept Scene 3, 4 & 5

Art Content:

* Citizen Seduction Scene: Vessian Scent CG added to citizen encounters & gallery.
* Citizen Seduction Scene: Celopi Dirty Talk CG added to citizen encounters & gallery.
* 6 Clothed Female Overseer variants added to character selection & gallery.

Codex Entries:

* None

Bug Fixes:

* Corrected numerous text issues in the Citizen Seduction - Dirty Talk scene.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, November 24, 2017

Black Friday Raffle!

Hey, just a heads up that for one weekend only, there's a special raffle contest going on for all $2+ patrons! Enter to win a chance to specifically 'direct' a scene you would like to see in a future update! For more info, see the patreon post here.

Friday, November 17, 2017

v0.11.0 Patron Release!

Mid-Month update for Patrons is out! The game's now completed Phase 1 Secret Police content, and will now be moving focus onto the reptilian Schen Scientists. We also have a development poll ongoing to possibly determine the next few months of development focus for higher-tier patrons, so if anyone's got a preference for what we work on next I recommend trying it out. If you don't want to click through for the patch notes, here you go:

v0.11.0 Change Log

Game Functions:

* Monthly Cheat Code Updated

Scene Content:

* Celopi Specialist Convo 3 & Reveal
* Celopi Citizen Seduction Specialty
* Random Encounter: Maelish Sexbot Hunt
* Schen Specialist Intro (Placeholders added for conversation scenes)

Art Content:

* Citizen Seduction Scene: Vox Taste CG (M/F and M/M variants) added to citizen encounters & gallery.
* 6 Nude Female Overseer variants added to character selection & gallery.

Codex Entries:

* Celopi

Bug Fixes:

* Default font size of main text increased from 16 to 20.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, November 9, 2017

Popularity Contest

Hey, just a quick heads up that we've got a popularity contest poll going on at the Patreon right now. This may be used to determine priority for artwork and other things, so place your votes!

Tuesday, October 31, 2017

v0.10.1/v0.9.1 Release Day!

v0.10.1 is now out for Patrons, while v0.9.1 has been released to the public! The latest version focuses on the Celopi Secret Police, as well as the first introduction to the hermaphroditic Schen Scientist reptilians. You can find more info at the Patreon post, or download links at the usual Downloads page.

 v0.10.1 Change Log

Game Functions:

* Warning about illegitimate copies disabled (but still, be careful where you get your downloads).

Scene Content:

* Random Encounter: Celopi Shapeshifter Detection Scene
* Celopi Specialist Convo 1 & 2
* Celopi Director Scene 4
* Schen Department Scene 1
* Schen Director Scene 1

Art Content:

* 9 Clothed/Nude Male Celopi Citizen variants added to citizen encounters & gallery.
* 9 Clothed/Nude Female Celopi Citizen variants added to citizen encounters & gallery.

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, October 13, 2017

Friday, September 29, 2017

v0.8.1/v0.9.1 Double Update

It's a double update day, v0.9.1 for patrons and v0.8.1 for the public! For Patrons, we have more Celopi content and the expansion of the character selection UI, while followers get more Citizen Seduction encounters. Check out the patreon post for more info!

v0.9.1 Change Log

Game Functions:

* Character customization UI has been enhanced with the option of six ethnicities to choose from. Placeholder artwork is currently used for female Overseers.

Scene Content:

* Citizen Seduction Scene: Vanilla
* Celopi Department Scenes 3 & 4.

Art Content:

* 6 Clothed/Nude Male Overseer portraits added to character selection & gallery.

Codex Entries:

* None

Bug Fixes:

* Changing your customization from the options screen will now show the current name used.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Saturday, September 16, 2017

Discord Server

The Carnal Coup Discord is now public! If not already linked as a patron, you can join us here.

Friday, September 15, 2017

v0.9.0 Patron Release

Our latest release is up on the Patreon! This release features the introduction of the Celopi, a batch of fine art, including work by new artist Suki262, and some new cheats.

Other game news includes a tie in the ongoing development poll, and the possible launch of a game Discord server in the near future - check the site for more details!

v0.9.0 Change Log

Game Functions:

* Monthly Cheat Code Updated
* New Cheat Option: Unlock All Random Encounters

Scene Content:

* Celopi Dept Scene 1 & 2
* Celopi Dir Scene 1
* Celopi Specialist Intro (with placeholder text for followup scenes)
* Random Encounter: Camera Voyeur

Art Content:

* 9 Clothed/Nude Male Vox Citizen variants added to citizen encounters & gallery.
* 9 Clothed/Nude Female Vox Citizen variants added to citizen encounters & gallery.
* Lencist Citizen CG added to Lencist Specialty scene & gallery.

Codex Entries:

* None

Bug Fixes:

* Corrected some text issues in the Citizen Seduction: Oral scene.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, September 8, 2017

Race/Mid-Game Poll

Just a quick note today that one of the game's more important polls is now up, which features the option to move on ahead to mid-game phase development and skip the remaining races for now. For more details on what that means, check out this post on the Patreon.

This poll will be running for Liberators and Overseers for the next two weeks, so if you really want the game to move on, or if you really want to see one of the three remaining races get their introduction, this is your chance to say so!

Friday, September 1, 2017

v0.7.1/v0.8.1 Double Update

Hey folks, another double update day, v0.7.1 for the public, and v0.8.1 for Patrons! My day job did keep me a bit busy this month, but I've managed to squeeze in a few more Citizen scenes. Next month looks to be a good month for the Celopi secret police, however! You can check out the Patreon post for more info, or the Downloads tab for the latest public release links.

v0.8.1 Change Log

Game Functions:

* None

Scene Content:

* Citizen Seduction: Scent Sensation
* Citizen Seduction: Oral Tasting
* Citizen Seduction: Partner Leads

Art Content:

* None

Codex Entries:

* None

Bug Fixes:

* Corrected text switch issue in the Lencist Citizen Specialty scene.
* Tutorial updated to include save/load controls description.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, August 11, 2017

v0.8.0 Patron Release!

Patron release is here! v0.8.0 is now up for all patrons, and includes the last of the early Vessian Cloners content, as well as several new save functions and the ability to name your Overseer! This is just the first component of Overseer customization, and will see further work in coming updates. Also a heads up, the planned bonus Watch Station Stories chapter for $2 patrons is scheduled for next weekend, so if you want more smut to read, sign up and check it out! More info can be found [here].

v0.8.0 Change Log

Game Functions:

* Monthly Cheat Code Updated
* Autosave added (saves every week)
* Quicksave added ('-' to save, '=' to load)
* Savegames will now indicate the version the file was created from
* Players can now enter the Overseer's first and last names during game start, these names will be used in future scenes
* As a temporary savegame-compatibility option, players can also set their name at any time from a new button on the Options panel. If no name is set, "Morgan Masters" will be the Overseer's name when using an old save.

Scene Content:

* Vessian Dept Scene 5
* Vessian Specialist Reveal Scene
* Random Encounter: Commando Pool

Art Content:

* None

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* Controls for quicksaves/loads are not yet described in-game.
* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Saturday, August 5, 2017

New Patron Rewards Live

Hey, just a quick post to announce that our new patron rewards - a special story for Liberators, and an Art Pack for Overseers - are now up on the Patreon page! Check them out!

This story is brought to you by our newest team member, Francis Smith!

Friday, July 28, 2017

v0.7.1/v0.6.1 Releases

It's our monthly double updates day, with v0.7.1 for patrons, and v0.6.1 for our public followers! The latest release includes some additional Vessian content, as well as a few Citizen scenes and some new Lencist artwork. The Downloads links will be updated momentarily, or you can find more information on the Patreon page. As a reminder, the WebGL version of the game can now be found on Newgrounds as well as itch.io. Thanks for playing!

v0.6.1 Links:

Windows 64 Bit

Windows 32 Bit

Newgrounds WebGL

itch.io WebGL

v0.7.1 Change Log


Game Functions:

* None

Scene Content:

* Vessian Citizen Specialty Scene
* Vessian Specialist Convos 2 & 3
* Citizen Seduction - Dirty Talk Scene

Art Content:

* Added Lencist Citizen Massage Scene (in-game when performing a Massage with at least one Lencist partner, and Gallery)

Codex Entries:

* None

Bug Fixes:

* Corrected issue where Exit confirmation panel would appear beneath certain Option panels when hitting escape.
* The main text scrollpane will now automatically revert to the top of the scroll whenever the scene changes.
* Corrected issue where background images may be hidden prematurely.
* Corrected missing gender text switch in Terran Librarian scene.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, July 14, 2017

v0.7.0 Update & New Patron Rewards!

We have a new update today, with, of course, a new release, but also some new patron rewards to announce! Starting in August, patrons will be able to receive:
  1. A downloadable supplementary story each month, featuring some of the otherwise anonymous citizens of the station. To be written by a new author to the project, thanks to your support.
  2. A downloadable HD Art Assets pack, featuring all of the artwork currently available from the game.
Although the project is still short of its first goal, I think we've grown fairly well so far, and are ready to do a little bit extra. Thanks to everyone who's given the game a go! Check out the Patreon post for more information.



v0.7.0 Change Log

Game Functions:

* Monthly Cheat Code Updated

Scene Content:

* Vessian Department 3 & 4
* Random Encounter: Terran Librarian
* Vessian Specialist Convo 1

Art Content:

* None

Codex Entries:

* Race: Vessians

Bug Fixes:

* Corrected issue that would prevent the Random Encounter: Schen Zero-Gee Lab scene from being playable with save files originating pre-v0.6.0, and instead added the Celopi Diner scene a second time.

Known Issues:

* Trying to exit while the Gallery is active will hide the exit option behind the gallery panel.
* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Tuesday, July 4, 2017

Newgrounds Launch

Hey, minor update today to share the announcement that Carnal Coup is now available on Newgrounds! This is the same WebGL public release build current available on itch.io (v0.5.2), but if anyone prefers Newgrounds to itch, feel free to check it out! It's not exactly typical Newgrounds fare, so it's a bit of an experiment to see if the game will make it out of the Judgment period.

http://www.newgrounds.com/portal/view/695953

Happy 4th!

Friday, June 30, 2017

v0.6.1/v0.5.2 Releases

It's another double release day, v0.6.1 for our patrons, and v0.5.2 for our other followers! Our latest release features a good deal of Vessian Cloner content, as well as some artwork for our Lencist lady citizens. For more info, check out the Patreon page, or you can find links for the public version below and on our Downloads tab!

v0.6.1 Change Log

Game Functions:

* Vessian Specialist visits added with placeholder text.

Scene Content:

* Vessian Dept Scene 2
* Vessian Specialist Introduction Scene
* Vessian Dir Scene 2, 3 & 4

Art Content:

* Grunt Mission Armor (Gallery Only)
* 9 Clothed Lencist Female Citizen variants
* 9 Nude Lencist Female Citizen variants

Codex Entries:

* Race: Figura

Bug Fixes:

* None

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


v0.5.2 Public Release Links:

Windows 64 Bit

Windows 32 Bit (no TTS support)

itch.io WebGL

Friday, June 23, 2017

Grunt Mission Armor

A lil art post for everyone tonight, Grunt's 'Mission Armor' outfit by artist Phall! This outfit will only appear in the gallery for the time being, but as development continues, you can expect to see your Specialists wearing gear like this as they follow you into missions! For more info, check out the post on the Patreon here. As the Combat Specialist, Grunt's armor is very...armor-y, however, you can expect to see future Specialist mission designs to vary a fair bit from agent to agent depending on their particular talents. More to see in the months to come!



Friday, June 16, 2017

v0.6.0 Supporter Release

Hey folks, we have a new patron release out today - v0.6.0! As usual, you can find more information at the Patreon, but to give the highlights; we've officially finished off the Vox (for early game content)! Also, we have art of cyberdicks now. If that's your kind of thing.

v0.6.0 Change Log

Game Functions:

* Monthly Cheat Code Updated

Scene Content:

* Vox Specialist (Hummer) Convo 2, 3 & Reveal Scenes
* Vox Citizen Seduction Specialty Scene
* Random Encounter Scene: Schen Zero-Gee Test Lab

Art Content:

* 9 Clothed Lencist Male Citizen variants
* 9 Nude Lencist Male Citizen variants

Codex Entries:

* None

Bug Fixes:

* Corrected missing text switch when visiting a Citizen Specialty scene in the Citizen's apartment.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, June 9, 2017

Featured Race Poll

Hey, just a heads up that the Patreon now has a Liberator+ poll up to determine the fifth featured race to be introduced to the game! This month also has an additional option, which is for me to instead focus on filling out more of the Citizen Seduction scenes. These scenes are by far the most complex to write (there's nearly 800 different combinations of the different variables involved), which means they take up more time, which means that so far they've tended to fall lower on the priority list. If you'd wish for it to be otherwise, however, now's your chance to say so.

Of course, patron or not, I'm always happy to hear feedback, but this is one particular case where supporters get priority. Either way, feel free to drop me a line if you have any thoughts on the game's progress!

Wednesday, May 31, 2017

v0.4.2 Public Release

Additionally today, we have the public release of v0.4.2! This is the first public release with Text To Speech functionality, which you can read more about on the Patreon. Thanks to everyone who gives it a try!

v0.4.0-0.4.2 Combined Change Log

Game Functions:

* Random Encounter System added
* Credits pages for Infiltrator and Overseer patrons added
* Monthly cheat code updated
* Copy button added for main panel text.
* Option (x64 Only): TTS trigger button for main panel text.
* Option: Background Selection options.
* Tutorial

Scene Content:

* Random Encounter Scene - Commando Locker Room
* Vox Dept Scene 1 & 2
* Vox Director Scene 1 & 2
* Vox Specialist Intro Scene
* Hellfire Romance Scene 1

Art Content:

* Overseer's Office background (can be found under 'Other' on the Image Gallery)
* Hellfire Office Background
* 30 Additional scifi main background options added.

Codex Entries:

* Lencist Roboticists
* Vox Propagandists

Bug Fixes:

* The background image no longer disappears in fullscreen mode. The starfield particle effect has also been disabled.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

v0.5.2 Release Notes

Small bonus update for this month, featuring some Grunt artwork and some prepwork for Hummer's conversation line. See the Patreon for more info, patch notes to follow:

v0.5.2 Change Log

Game Functions:

* Specialist selection added to Gallery - Portraits.
* Added functionality for displaying portraits during Specialist conversations.

Scene Content:

* Vox Specialist (Hummer) Convo 1

Art Content:

* Grunt Outfit Portrait
* Grunt Nude Portrait (Gallery Only)
* Grunt Pin-Up Sketch (Gallery Only)

Codex Entries:

* None

Bug Fixes:

* Hummer now has proper placeholder text for non-implemented conversations.
* Image resolutions have been tweaked, lowering the overall size of the game files.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, May 26, 2017

v0.5.1 Release Notes

Hey folks, a new update is up on the Patreon today for our supporters, v0.5.1! There may be a bonus v0.5.2 release next week, if certain content is ready in time, either way, everyone can expect to see the public release of v0.4.2 next week. For more info, check out the Patreon, but here's your release patch notes:

v0.5.1 Change Log

Game Functions:

* Warning notice has been added when starting a new game concerning tampered versions of the game.

Scene Content:

* Vox Director 3 & 4
* Vessian Dept 1
* Vessian Director 1

Art Content:

* None

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* If you attempt to visit Hummer on Day 6, you will instead get the options and dialogue corresponding to Grunt, which is used as a temporary placeholder.
* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once.TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, May 19, 2017

Grunt Pin-up Sketch (NSFW) & Specialists Talk

Hey folks, a little bonus design sketch for you today! Artist Phall is currently working on the design for Commandos Specialist  Sgt. Arne "Grunt" Vansen, and doodled up this little pin-up! This particular piece will probably not go into the game itself, other than the gallery, but we are aiming to have the official Grunt portrait art finished soon.






 I'm posting this art update to all supporters so I can use it as an excuse to talk about Specialists a bit, which I probably haven't talked about as much as I could. I've mentioned in a few places now that I intend to move to a Phase 2 'gamification' phase once enough basic-level content has been added to the game. The obvious parts of this phase will be things like turning on unlock requirements for various kinds of scenes, revamping the points system to help branch the game into Liberator/Infiltrator endings, adding some more choices to guide the game down those paths, and so on. What I probably haven't talked about much is that this phase will also include a heavy focus on the Specialists.

My goal for these characters is to set up something of a Mass Effect-style squad of game companions. While other characters are self-contained to their respective storylines and exist as targets for your schemes, Specialists will be much more interactive. As Specialists are one of the few character types to be gender-locked, you'll have the option of pursuing a romantic or platonic relationship with each, with both options being valid in terms of game progression. While these designs are still subject to change, the current plan is to create various 'away missions' where you can choose to take a pair of Specialists (including Hellfire as the Terran Specialist) into various sets of challenges where success can win you prizes like recruits, points towards one or both ending types, or special scenes involving one or more Specialists. These may also include special 'Loyalty' missions for each character. You can expect to see more information on this in the months ahead, and as this will represent a significant time investment away from standard storylines, this will likely enter into the Liberator poll options at some point (ie, 'should we work next on race X, Y, or Z, or move ahead into Phase 2 for the current races'). Outside of polls though, feedback through other means is always still appreciated as well!

Friday, May 12, 2017

v0.5.0/v0.4.2 Supporter Release

Hey everyone, we've got a new supporter release out today, v0.5.0, and we also had a mini-patch last week, v0.4.2, for those who missed it. The Patreon post can be found here, and here's your combined patch notes:

v0.4.2/v0.5.0 Change Log

Game Functions:

* Monthly Cheat Code Updated

* Tutorial (0.4.2)

Scene Content:

* Vox Department 3, 4 & 5

* Random Encounter: Celopi Exhibitionist Diner

Art Content:

* None

Codex Entries:

* None

Bug Fixes:

* Added missing "Return to Office" button when reviewing Random Encounters.

* Build file size has been trimmed back down somewhat. (0.4.2)

* Useless Copy button has been removed from WebGL version. (0.4.2)

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once.

* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


We're currently at work on Lencist citizen designs, as well as more Vox and Vessian scenes. Enjoy!

Friday, April 28, 2017

v0.4.1 Supporter Release / v0.3.2 Public Release

We've got another double release today, with v0.4.1 for our patrons, and v0.3.2 for the public! This release includes some trial Text To Speech support, which I go into more detail about over on the Patreon post here. For now, your v0.4.1 patch notes:

v0.4.1 Change Log

Game Functions:

* Copy button added for main panel text.
* Option (x64 Only): TTS trigger button for main panel text.
* Option: Background Selection options.

Scene Content:

* Vox Specialist Intro Scene
* Vox Dept Scene 2
* Hellfire Romance Scene 1

Art Content:

* Hellfire Office Background
* 30 Additional scifi main background options added.

Codex Entries:

* Lencist Roboticists
* Vox Propagandists

Bug Fixes:

* The background image no longer disappears in fullscreen mode. The starfield particle effect has also been disabled.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.



And for our free players, the v0.3.2 game links:

Windows Download

Itch.io WebGL

Thanks for playing!

Friday, April 14, 2017

v0.4.0 Patch Notes

Heads up to all our Patron supporters, and everyone who would like to be a Patron; v0.4.0 is now up! You can find more information here, but have some patch notes while you're here.

v0.4.0 Change Log

Game Functions:

* Random Encounter System added
* Credits pages for Infiltrator and Overseer patrons added
* Monthly cheat code updated

Scene Content:

* Random Encounter Scene - Commando Locker Room
* Vox Dept Scene 1
* Vox Director Scene 1

Art Content:

* Overseer's Office background (can be found under 'Other' on the Image Gallery)

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Friday, April 7, 2017

Poll: Fourth Featured Race

Just an update to let folks know that the poll to determine the fourth featured race is now up on the Patreon, and will be running until the end of the month. If you want to decide the course of game development, sign up as a Liberator or Overseer and vote!

Friday, March 31, 2017

v0.3.2 Supporter Release / v0.3.1 Public Release

Got a double whammy for you folks this week, with updates to both our public and Patron releases! Public players will be getting v0.3.1, while Patrons are getting v0.3.2 - note that from here on however, public releases will be a full month behind Patrons, so v0.3.2 won't be public until May. Of course, you can play it today by putting in a buck, so, eh, eh?

As usual you can find the full info on the Patreon page, but here are your v0.3.2 patch notes:

Game Functions:

* Image Gallery (Cheat Mode Function)

Scene Content:

* Roboticist Citizen Specialty Scene

Art Content:

* Nine uniformed Harian female variants, retouches to nude Harian female variants.
* Harian Citizen Specialty Scene

Codex Entries:

* None

Bug Fixes:

* Removed ability to shapeshift as a Vessian Male during citizen seduction attempts.

Known Issues:

* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


This week heavily focused on the image gallery and art updates, so written content was a bit lighter. You can expect to see a focus on content for the next few months, though, starting soon with our third featured race!


And for your v0.3.1 game links:

Windows Download

Itch.io WebGL


Tuesday, March 28, 2017

Game Review

Bit of news for you today, Carnal Coup has had its first review on the newly formed reddit board for NSFW gaming: Lewdgames!

Obviously the game is still in a very early state of development, but it may be worth checking out! Speaking of development, v0.3.2 is still on track for later this week, followed by the v0.3.1 public release. It'll be the first full month for the official launch of the project, so is a bit of a milestone for us. Hope you'll join us for it!

Saturday, March 25, 2017

Poll Results

Hey folks, just an update for anyone not following the Patreon page, the poll results are in for the 3rd Featured Race, and the winner is: Vox Propagandists! They'll be joining to class the place up a bit in April! In the meanwhile, we also have our first Overseer-level polls running this week, in case you're looking to have some further input on the game.

I can report as well that the image gallery is on track for next week's release, as well as some other content, and we'll be having releases for both the public and patrons at the turn of the month. Keep an eye out!

Friday, March 17, 2017

v0.3.1 Supporter Release

Heads up to our readers, our first Patron-only update to the game, v0.3.1, is now available on the Patreon page! This update will be a public release next month, but for those of you curious what you're missing, the patch notes are as follows:

v0.3.1 Change Log

Game Functions:

* Functionality added for displaying CG images as backgrounds and full displays during relevant scenes.

Scene Content:

* Roboticist Director Scenes 3 & 4
* Commando Citizen Specialty Scene

Art Content:

* CG added for Harian Citizen - Dance Scene
* Nine Harian Female Citizen nude portrait variants

Codex Entries:

* Hellfire

Bug Fixes:

* Improved text spacing in main text panel.
* Male Harian portraits now wait til the action begins to strip down. Harian females are still awaiting uniforms.
* Corrected issue where Codex selection option buttons would be blank on first usage of the codex.
* Added some clarifying text to Hellfire's introduction.

Known Issues:

* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Notably, this update features our first content from project artist TDK! As the project gets going, we've got more special features available for our patrons. So if you've been considering signing up, now's the time!


Wednesday, March 15, 2017

Harians Art Update

Hey folks, just wanted to give you a heads up that there's some new art goodies for our supporters over on the Patreon page! This week we have contributions from both artists Phall and TDK, which'll be going into the game very shortly.

For those of you not signed up yet, a bit of a teaser:


Friday, March 10, 2017

First Game Poll

Just a heads up that the first 'game direction' poll has gone up on the Patreon page! These sorts of polls are for 'Liberator'-level supporters ($5+), and our first poll is to determine the 3rd featured race to be developed in April. As always, you can find the Patreon page at: https://www.patreon.com/CarnalCoup

For those of you curious as to the option details, they are:

 * Vessian Cloners
-- All-Female, MILFs, Clones
-- Specialist Codename: Sorority, Female

* Celopi Secret Police
-- Psychic, BDSM, Twincest, Body Swapping
-- Specialist Codename: Switch, Transmale

* Schen Scientists
-- Reptilian, Hermaphroditic, Chemical/Genetic Experimentation
-- Specialist Codename: Double D, Herm

* Vox Propagandists
-- Beauty & Elegance, 'Classy As Fuck', Oral Skills
-- Specialist Codename: Hummer, Female

* Maelish Space Forces
-- Shortstacks, Acrobatics, Very Handy, Naturally Bushy
-- Specialist Codename: Octopussy, Female

* Roth Workers
-- Insectoid, Femdom, Sexual Dimorphism, Group Activities
-- Specialist Codename: Princess, Female

If you have an opinion you'd like to share on the game's development, now is certainly a good time to have an oversized influence in the polls. The poll will run for the next two weeks, so plenty of time to have your voices heard!

Friday, March 3, 2017

Patreon Launch! Public Release v0.3.0!

Official Launch!

The game is now live on Patreon! You can find us at:


I do, of course, encourage all of you to sign up. Even if you don't, however, we're still launching with a public release, v.0.3.0:

v0.3.0 Change Log

Game Functions:

* 'Cheat' options added behind a password protection, for tier 2+ Patreon supporters only.
* The ability to change gender and preference settings after game start is now a 'cheat' option.
* New Cheat option: You can now give yourself free advancement points, allowing you to visit departments without visiting directors first. Note; this system will be overhauled when the Gamification phase of the project hits.
* New Cheat option: Max Out Impersonation skill: gives you 100% Impersonation skill in all eight races, making citizen seduction encounters easier.
* Save games track when a cheat code has been entered; using cheats may have consequences in a later version of the game. 
* Male Harian citizens now draw portraits from a random pool of variants.

Scene Content:

* Roboticist Director Scene 2

Art Content:

* Harian male citizen portraits now come in both dressed and undressed forms, with nine possible variations of each.

Codex Entries:

* None

Bug Fixes:

* None

Known Issues:

* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


You'll notice that this update does add a bit extra content for Supporters only. You can expect more of that to come later this month, as the Image Gallery is added. The next update will be in about two weeks, but you'll need to wait a month for the next public update. We do, of course, still love our freeloaders, but why settle for being a dirty, filthy alien perv when you could be a dirty, filthy, cheating alien perv?

Thanks for playing!


Wednesday, March 1, 2017

Patreon Supporter Preview

Patreon Update

Hey, Patreon update here! Everything's still on track for the official launch with v0.3.0 this Friday, but I wanted to give you all a heads up on what to expect - particularly, the planned supporter tiers the project will have going forward. As I mentioned previously, there will be one delayed public release each month (the 'delayed' part kicking in once the supporter versions have a chance to get ahead), and two supporter releases each month. To give a little more detail, the supporter tiers will be:

$1 - You get access to all supporter releases, without delays!
$2 - You not only get release access, but also the 'cheat code' for that month. This will unlock advanced options and the image gallery! The cheat menu will be included in v0.3.0, the image gallery feature will be added later in the first month.
$5 - In addition to the above, you'll also get access to special art updates on the Patreon page, giving you sneak peaks at what will be added to the game in coming updates! You'll also be able to vote in special polls on game direction, for example, in what order races should be added to the game. There will also be a special credits section for $5 supporters.
$10 - In addition to the above, you'll also get access to special sets of polls to help choose specific bonus scenes/'random encounters' to be added to the game! There will also be a double-special credits section for $10 supporters.

Even if you don't want to sign on right away, you can still support by telling your friends, neighbors, and grandmas about the game! Remember, the more support the project gets, the more quickly we'll be able to add in new content. See you on Friday!

Friday, February 24, 2017

v0.2.3 Update

Patch Day


Hey everyone, it's time for the final release of the Public Feedback month! That doesn't mean we don't still want feedback, of course, but it does mean that next week will be the official Patreon launch of the project! The first Patreon release, 0.3, will also be free to the public, but for more on that, read on after the jump. In the meanwhile, let's talk about today.

This week's update features the introduction of the Codex function, along with a few starter entries. There's a number of dummy entries for future content in the list, if there's any confusing topics in the game that you think would be helped by a Codex entry, let us know! This week also features Errata's first contribution to the project, as mentioned in the previous post.

v0.2.3 Change Log


Game Functions:

* Codex UI implemented. Most Codex entries are unfilled at this time.

Scene Content:

* Roboticist Director Scene 1

Art Content:

* None

Codex Entries:

* Races - Harians
* Gameplay - Progression
* Gameplay - Citizens

Bug Fixes:

* Corrected issue where the Options button would not appear after loading a save game from the introduction screens.
* The list of director names is updated and is now dynamic to gender preference settings.
* Corrected pronoun switch in Hellfire intro.
* Various typo fixes.

Known Issues:

* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Downloads


Project Plans

So, here's what you can expect for the update schedule for next week onwards. Next week, hopefully, will see the official launch along with the 0.3 update. 0.3 will also be a public release, although my main priority for the next week will be getting things ready for Patreon. After that, the plan is for two supporter-only releases and one public delayed release each month. As I work a day job, these releases will likely fall on Fridays or Saturdays, as they have been.

An example release schedule (for demonstration purposes only) looks like this:
March 3: 0.3.0 (Public)
March 17: 0.3.1 (Supporter)
March 31: 0.3.2 (Supporter)
April 1: 0.3.1 (Public)
April 14: 0.4.0 (Supporter)
April 28: 0.4.1 (Supporter)
May 1: 0.3.2 (Public)

And so on, from that point forwards public releases will be the supporter release from ~4-5 weeks prior (0.4.1, 0.5.1, and so on). Dates subject to change based on my schedule, the appearance of critical bugs, etc. 

Expect further updates here with more info as the launch approaches!

Tuesday, February 21, 2017

Race Feature: Harians

Hey folks! This weeks' focus has been on getting the game Codex up and running, and I thought I'd share with you one of the first codex entries: Harian overview! This entry was largely put together by guest writer Errata, who will be doing some of the codex work so that I can focus my time on programming in bugs and writing about dicks.

Harians


Species Name: Harians
Homeworld: Harman
Expedition Assignment: Special Forces Commandos
Physical Description: 
Height: 6'6"/1.98m Male, 5'10"/1.78m Female
Weight: 220lb/100kg Male, 175lb/79kg Female
Appearance: Covered in short, fine brown fur of varying darkness, marked by thin white or brown stripes. Possesses claws and fangs, and large, vertical ears. Eyes come in several color types, including both white and black sclera, and blue, brown, and yellow irides. Exceptional strength, agility, and endurance by GPU standards. Sensory abilities slightly above average. 

Overview:
Harians are a bipedal, mammalian predator species integrated early on in the history of the United Galactic Hegemony (predecessor organization to the GPU). With their keen senses and strong pack loyalty, they rapidly came to encompass the 'tip of the spear', taking their place amongst the GPU's elite military and peacekeeping units. The pack, tribal, or colonial affiliations of a Harian citizen may be displayed in the form of markings on their skin; however, this usage has diminished with the advent of GPU, being largely constrained to diplomatic or ceremonial use, as well as more codified usage as rank markings within all-Harian units. 

Pre-contact, Harian governments were essentially representative democracies along the tribal model. From individual families, representatives would be chosen for a 'pack', then a 'tribe', then a 'nation', culminating in an assembly of representatives chosen by the members of the lower groupings. This form of organization, while informal in comparison to human democracies, proved flexible yet stable enough to persist for centuries prior to Contact. 

In civilian life, many Harians find success as athletes. Hundreds of teams play in dozens of sports on Harman, and Harian athletes are popular on many other worlds as well. In terms of military organization, Harian units follow the Terran model of hierarchy for easier integration  with GPU operational doctrine; however, there are certain significant and critical differences of which Administrators should be aware. 

Firstly, while Harians share the standard GPU rank system, the divisions between ranks (outside the officer / non-commissioned divide) are largely an indicator of seniority rather than an indicator of chain of command. Thus, what might in a Terran unit be consider insubordination may simply be a reflection of the 'pack behavior' typical of tightly-knit Harian units. 

Secondly, Harian units tend to be organized along the lines of traditional pack groupings. While it is rare that a unit will be composed solely of members from a single tribe, subunits such as platoons or fireteams virtually always have at least a national link in common. 

Lastly, Harians can be very aggressive in pursuing military objectives. While this is controlled to a certain extent by the suppressants administered by GPU, the decision of GPU's military administration to maintain higher aggression levels amongst Harian troops means that their suppressant levels may require careful monitoring, and are ultimately under the control of the local Administrator. 

***********************

This is just one of the eight featured races in the game, so you can expect more of these in the future. Your regular update is still planned for Friday, but in the meantime, a little Harian design bonus:


Friday, February 17, 2017

v0.2.2 Update

Patch Day


Time for the second weekly update of our public review month! This week was mostly focused on putting in the foundation for a few systems that won't be fully activated until content hits closer to the 50% mark - the use of skills and recruits you find among the station citizens to help you unlock certain advanced scenes. The recruit assignment UI in particular isn't fully functional as yet, but it'll give you a heads up for what requirements will be in the future. For the moment, you can simply continue on with the game. Right now you'll find these checks in the Commando and Roboticist Department plotlines, but you can expect to also find them in Office Upgrades and Director plotlines in the future.

One other note is that this is the first update to require some compatibility updates for old save files (a whole two updates in, woo!). This should be handled, and bug reports would be appreciated if old save files break on anyone. But this is a good time to note that save file compatibility won't be infinite in the future, I'll work towards guaranteeing the past two months worth of version updates but probably not more than that. I currently plan to implement some functionality to warn you when save files are getting stale.

As February is a short month, this likely means only one more public release update next week before I begin setting up the 'official' launch. While there will always be a free version, check back in the next week or two to get more updates on what the launch means for the project!

v0.2.2 Change Log


Game Functions:

* Impersonation Skill Checks: The game now informs you when a certain scene requires a certain level of impersonation skill. This check is not currently enforced, but will give you an idea of where and what the requirements will be when they're turned on. Currently implemented on Commando and Roboticist department scenes 4.
* Recruit Assist Checks: The game now informs you of when a certain scene will require citizen recruit assistance. Assigning recruits is not currently functional and is not enforced. Currently implemented on Commando and Roboticist department scenes 5.

Scene Content:

* Roboticist Department Scene 5

Art Content:

* None

Bug Fixes:

* Corrected ability to choose director and department NPC genders from option screen (Note: This option will not always be freely available)
* Minor typo fixes.

Known Issues:

* The list of director names is not dynamic to gender preference selections.
* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Links




Friday, February 10, 2017

v0.2.1 Update

Update!


The first weekly update is here! Not that it will always be weekly updates, but that is my goal for this initial trial period, as I attempt to iron out any and all functionality issues. That has been the focus for 0.2.1, as you'll see in the patch notes below. With any luck, by time the "official" launch comes around, the game functionality should be fully complete, and it'll just be a matter of slotting in content. Thanks to everyone who's played and given feedback so far, keep it coming! Along with Roboticist content, other things on my current to-do list include setting up a Codex and setting up the interface for unlocking advanced scenes. Currently those are all unlocked by default, given the lower level of content currently in the game, but I do intend to add just a bit of gameplay to the game as more content is added.

v0.2.1 Change Log

Game Functions:

* Players can now load games without going through the introduction screens.
* The ability to exit the game using the ESC key has been added (Note: has no effect in WebGL).
* You can now change the font size in options.
* Text option settings are now saved in save games.
* Credits/Info Panel added.

Scene Content:

* Roboticist Dept Scene 4

Art Content:

* None

Bug Fixes:

* Corrected advancement issue with visiting departments for non-implemented races.
* Corrected pronoun switches in Commando Director Scene 1.
* Minor typo fixes.

Known Issues:

* Options setting to change NPC gender preferences during gameplay is not working correctly.
* The background image disappears in fullscreen mode.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Links





Friday, February 3, 2017

Art Preview

I won't always post all of the art here on the blog, but I'd like to start everyone off with a bit of a taste of the Harian Commandos, by artist Phall:





Public Launch!

First public release is out! I'll be calling this v0.2.0. Please leave comments letting me know what you think!

Windows Download

Itch.io WebGL

Thursday, February 2, 2017

The Coup Project

Goals and Direction

So I suppose I'll start off with a bit of a description of what all is going on here. I'm a programmer by trade, and for the past several months, off and on, I've been working on this little project in my free hours. Between my schedule, skills, and interests, the result is the text-based Carnal Coup, to be presented here shortly. I have ambitions to take the project further, though, particularly in the artistic department. Lacking in that department myself, I have brought a few artists onto the project (who will get special attention in a later post).

Good art costs money, however, and so I've decided that the time to take my little hobby project and take it live is at hand. So with that said, I'd like to lay out where I'm taking this project, and where you, the players, can play a role.

  • For starters, I'll be offering the game for free to all for the next few weeks, and some version of it will remain free. I'm looking for player comments, bug reports, anything that can help turn the game into one worthy of putting a buck down on. The game will be offered for both PC and online via WebGL, but I will say up front that PC will be the primary target; WebGL often tends to be a bit more finicky. Even so, bug reports are always welcome.
  • Once the game's had some time for polish and further content, I'm planning to take it to Patreon, which I currently have slated for March. The exact rewards structure will come later, but I am planning to follow the model of a delayed public release each month, and one or two releases a month with the latest for paid Patreons, among other bonuses.
  • Content wise, the game will first be focusing on the Commandos and Roboticists. Following them, a second pair of races will be chosen. These will be taken to somewhere between mid- and end-game level. Following that, I'll go back and fill in some of the gamification currently kept out in order to make what content the game has more accessible. Citizens in particular will get a heavy focus around that point. Then I'll fill in more of the endgame, and then on to the rest of the races!
  • Note: The scheduling priorities are subject to change, particularly depending on player response. I'm not currently prepared to put a "final release" date on the schedule, but I anticipate this keeping me busy for at least a good year.  

I will say that I'm planning to keep my goals for this project modest. I'm not anticipating being able to quit my day job based on Patreon, therefore the objective will be largely focused on paying for game expenses, in particular art. If the game breaks even, that'd be a win for me!

And that's probably enough of the nitty-gritty for now, I expect I'll be talking Patreon again in a month or so. Until then, I expect to have some more interesting things to talk about. 😉

Saturday, January 14, 2017

What's This All About?

In a future post I'll talk about my plans for Carnal Coup as a project, but for now, let's talk about what it is as a game.

The Concept


Carnal Coup is an 18+ text-based scifi game. It's being developed using Unity, and will run in WebGL and on Windows PCs. 

The time is several centuries from now, when humans have been traveling between the stars for some time. Years ago, they founded and led a federation of many other species they found as they explored, eventually bringing together dozens of worlds together in peace and harmony. But as time went on...humanity changed. Part of it was technological. With genetic engineering, cloning, and other advances, reproduction was no longer the natural process it once was. On top of that there was a social change, a desire to elevate the species above the base animal urges like mating.

And that was when the federation transformed into the Galactic Pure Union. Using their power as leaders of the known galaxy, humanity began enforcing their new values on every world they came across. New species weren't just brought into the GPU, but they were reshaped and re-educated to fit the GPU's views on society.

And that's how things were when they found the Figura. Your race, a race of peaceful and very, very horny shapeshifters. A relaxed yet extremely experimental race, the Figura were as disgusting a species as the GPU had ever come across. So in short order an Expedition was sent to bring your world into the fold, and to re-educate your people into proper civilized behavior. Your people are not technologically advanced, but you do have a useful talent for infiltration, and with the help of a human turncoat, you've managed to infiltrate the most powerful position of all - the position of the new Expedition Overseer, based on a space station constructed above your world.

But it's not so simple as just ordering everybody to give up and go home. Nor can you and a few agents bring down the entire operation on your own. You only have one hope: turn the people of the Expedition against their own cause. Citizen by citizen, department by department, you must convert or infiltrate a space station crewed by thousands over to your way of thinking. A coup, to show the universe that animal urges still have their role.

Features


I'll cover some of this more in detail in later posts, but a brief overview:

  • Gender Flexibility - While certain characters or assets will be created for default genders, the gender of the main character and most characters in the game will be an option at game start. As a shapeshifter, there's also the option to change the player gender for specific scenes within the game. Want a sapphic space station? A masculine military complex? Or just some ol' fashioned alien tab A into alien slot B? The majority of game scenes will be written for whichever combination you as a player may prefer!
  • Eight main GPU races - While the GPU has dozens of member worlds, eight in particular have been assigned to this Expedition, on the basis of their specialized skills. They'll get more detail in a later post, but not only does each have their own skills - they also have their own preferences and kinks for you to exploit.  
  • Multiple avenues of progress - This isn't merely a matter of seducing a few top leaders. On top of the various directors, you'll also have the chance to encounter random station citizens, the rank-and-file of each department, and several unique 'Specialist' NPCs. To succeed, you'll need to convert the station population from top to bottom.
  • Multiple endings -  While the endgame is still in progress, there's currently plans for both 'Liberator' and 'Infiltrator' type endings (assuming you succeed). Do you want to seduce the GPU to your way of thinking? Or just screw them over? It's your revolution!

In the next post, I'll cover how the game will be developed and run. Until next time!

Wednesday, January 11, 2017

Welcome!

Thanks for your interest in my little project. Look forward to game information, coming here soon!