Hey all, here to let you know that the first release of the month is now up, featuring two more game endings! They're bad! I mean...not quality wise, ideally, but rather the kind that if you get them, should make you feel bad. I hope they're very good at that.
We also have some new artwork in the game, featuring a pair of enthusiastic Vessians. The Bad End CG is also now being utilized, and you can catch a preview of it up along with the Patreon post. Check it out, or the patch notes below:
v0.51.0 Change Log
Game Functions:
- Monthly Cheat Code Updated.
- Split Directors Bad End added. This ending will occur if you approach 6 Directors and split them 3/3 on endgame strategies, or 8 Directors split 4/4. Completing this ending will reset the game following the scenes.
- Failed Mission Bad End added. This ending will occur if you complete at least one encounter of the Climax Mission then abandon the mission. Completing this ending will reset the game following the scenes.
Mission Content:
- The Climax Mission has had its description modified and colored to indicate its importance and risks.
- The first encounter of the Climax Mission has had a statement added to note that it is the final 'point of no return'.
Scene Content:
- Split Directors Mission Bad End added, with 2 scene stages.
- Failed Mission Mission Bad End added, with 2 scene stages.
Art Content:
- The Bad End CG will now display during the Bad End sequences.
- 'Glory Hole' Citizen Encounter CGs added to Scene and Gallery (6 variants).
Codex Entries:
- None
Bug Fixes:
- The Tutorial and Codex buttons will no longer be available during the endgame sequences.
Known Issues:
- TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
- WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.