Friday, April 30, 2021

v0.52.1 Supporter Release

Hey all, it's time for the second release of the month! Another batch of epilogue scenes in tonight, with one Specialist and a whole bunch of Departments getting their send-offs. A fairly simple update tonight, but I have some important game announcements to make in tomorrow's State of the Game post, so check back in soon! For now, you can check out the Patreon post here, and the patch notes below:


v0.52.1 Change Log

Game Functions:

  • Department Epilogues will now only be available if you've unlocked the 5th Department scene in normal play. You may return to the Departments from Epilogue Mode to unlock these scenes.
  • Added a 'View Image' button for endgame CGs during scenes.

Mission Content:

  • None

Scene Content:

  • Sorority Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Roboticist Department Epilogue scene added (2 variants).
  • Cloner Department Epilogue scene added (2 variants).
  • Secret Police Department Epilogue scene added (2 variants).
  • Science Department Epilogue scene added (2 variants).
  • Propaganda Department Epilogue scene added (2 variants).

Art Content:

  • Infiltration Endgame CG added to scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Some typo and gender switch tag fixes.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, April 16, 2021

v0.52.0 Supporter Release

Evening all, have a fairly sizable update for supporters tonight! We've now finished off the Director epilogues, and have gotten things rolling on the Departments. There's also been a lot of cleanup and to-do list clearing, plus a new scene CG set added. For the rest of the month I'll be working on the Sorority epilogue as well as more of the Departments - for now, you can check out the Patreon post here for more info, and the patch notes below:


v0.52.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • A loading panel will appear when launching a mission, to avoid issues with multiple clicks and for general communication.
  • Added a new 'Restart Game' option to the main quit menu, and various functionality to support restarting the game. If in a mission, you will need to exit the mission first to restart the game.
  • Functionality to support Department epilogue scenes.

Mission Content:

  • Placeholder text on the mission selection screen has been updated.

Scene Content:

  • Secret Police Director Epilogue scenes added (4 variants).
  • Science Director Epilogue scenes added (4 variants).
  • Propaganda Director Epilogue scenes added (4 variants).
  • Pilots Director Epilogue scenes added (4 variants).
  • Workers Director Epilogue scenes added (4 variants).
  • Minor text changes to the character creation phase to clarify various choices.
  • Updated Commando Department scenes 4 and 5 to properly use gender context switches.
  • Commandos Department Epilogue scene added (2 variants).

Art Content:

  • 'Firefighter' random citizen encounter CGs added to scene and gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • Fixed several typos.
  • Fixed an issue where background music would start playing early if you visited the Options screen during the introduction.
  • Fixed an issue where Vessian and Schen citizen seductions were not giving full 'gender points' towards impersonation skill. This fix should be retroactive for old saves.
  • The previous fix for the number of recruits required for the first office upgrade was only partial, the upgrade should now be fully functional again.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, April 1, 2021

v0.50.1/v0.51.1 Releases

Evening all, I have two releases for you all tonight! First off, v0.50.1 is now up for free on the Downloads tab! Additionally, v0.51.1 is now up for supporters on the Patreon. This latest release adds in the last final bits of progression functionality, as well as kicking off the Epilogue stage of the game, including Princess's final scenes in the game. You can check out the release post here, and the monthly State of the Game post is now up as well here. Or, check out the patch notes below. Enjoy!


v0.51.1 Change Log

Game Functions:

  • 'Epilogue Mode' toggle has been added to the office. Once you have reached the epilogue, you may choose to return and play through old scenes,  or return to epilogue mode at any time. Note also that citizen random encounters cannot be triggered in epilogue mode.
  • Various functionality to support Specialist Epilogue scenes.
    • To unlock Specialist Epilogue scenes you must have completed the Loyalty Mission for that Specialist. To unlock the intimate stage of the Epilogue, you must be in a Romantic relationship with that Specialist.
  • Various functionality to support Director Epilogue scenes.
    • In the event that you did not approach a Director as part of your endgame, they will default to being free in a Liberation ending, and locked up in an Infiltration ending.
  • Progression functionality changes:
    • 5th tier Director scenes now award 10 Tension when completed. 5th tier Department scenes now cost 10 Tension.
    • 5th tier Director scenes can now no longer be replayed. This includes cases where they were played on old saves.
    • 5th tier Director scenes now cost coup advancement points. Liberation strategies cost more at the start and get cheaper as you use them more often, Infiltration strategies start cheap and cost more as you use them more often. It is recommended that players use a consistent strategy with Specialist recruitments, mission encounter options, and so on, if they wish to be able to afford a consistent strategy with the Directors.
    • Previously, Office Upgrades unlocked essentially as soon as you earned your first coup advancement point, for testing. They now unlock at lifetime point collection levels of 4, 12, 28, and 56 (of any point type). This is the equivalent of playing through 4 Director plotlines, although other point sources can speed it along as well.
    • Specialist Intros will now appear randomly among the first three visits to a Department, rather than always appearing on the first visit. These random values are set at the start of the game and will not affect old saves.

Mission Content:

  • None

Scene Content:

  • Office description updated for epilogue mode.
  • Princess Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Commando Director Epilogue scenes added (4 variants).
  • Roboticist Director Epilogue scenes added (4 variants).
  • Cloner Director Epilogue scenes added (4 variants).

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Numerous typo fixes.
  • Fixed issue where the Lencist camera office upgrade used the text for the Celopi upgrade option in the office description.
  • Fixed issue where the recruit assignment screen for the first office upgrade required two recruits instead of the expected one recruit.
  • Fixed issue where office action buttons would be missing when exiting the codex. 

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, March 12, 2021

v0.51.0 Supporter Release

Hey all, here to let you know that the first release of the month is now up, featuring two more game endings! They're bad! I mean...not quality wise, ideally, but rather the kind that if you get them, should make you feel bad. I hope they're very good at that.

We also have some new artwork in the game, featuring a pair of enthusiastic Vessians. The Bad End CG is also now being utilized, and you can catch a preview of it up along with the Patreon post. Check it out, or the patch notes below:


v0.51.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • Split Directors Bad End added. This ending will occur if you approach 6 Directors and split them 3/3 on endgame strategies, or 8 Directors split 4/4. Completing this ending will reset the game following the scenes.
  • Failed Mission Bad End added. This ending will occur if you complete at least one encounter of the Climax Mission then abandon the mission. Completing this ending will reset the game following the scenes.

Mission Content:

  • The Climax Mission has had its description modified and colored to indicate its importance and risks.
  • The first encounter of the Climax Mission has had a statement added to note that it is the final 'point of no return'.

Scene Content:

  • Split Directors Mission Bad End added, with 2 scene stages.
  • Failed Mission Mission Bad End added, with 2 scene stages.

Art Content:

  • The Bad End CG will now display during the Bad End sequences.
  • 'Glory Hole' Citizen Encounter CGs added to Scene and Gallery (6 variants).

Codex Entries:

  • None

Bug Fixes:

  • The Tutorial and Codex buttons will no longer be available during the endgame sequences.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Monday, March 1, 2021

v0.49.1 Free Release

Evening again, here to let you know that v0.49.1 is now up for free on the Downloads tab, and the monthly State of the Game post is now up on the Patreon! In short, this month will be focusing on the Bad Ends, and starting on the epilogues, including at least one Specialist scene with...special content. Enjoy!

Saturday, February 27, 2021

v0.50.1 Supporter Release

Hey all, it's time for the patron release of v0.50.1! And the game's main endgame sequences are now, finally, here! There is of course some months left of work to go - lots of epilogues to write, lots of cleanup to do, but it can now be more or less said that the game has an ending. Or two of them as a matter of fact. The next free release is currently planned for Monday, for more info you can check out the Patreon post here, or the patch notes below:


v0.50.1 Change Log

Game Functions:

  • Once you complete the Climax Mission successfully, you will be shown a number of endgame scenes before returning to the Office. 'Bad End' results will currently show placeholder content. For now, once the endgame is complete, you will be returned to standard gameplay.
  • The Climax Mission can no longer be repeated once completed.

Mission Content:

  • None

Scene Content:

  • Liberation endgame scenes added following the conclusion of the Climax Mission (3 scene stages).
  • Infiltration endgame scenes added following the conclusion of the Climax Mission (3 scene stages).

Art Content:

  •  'Commando Pool' CGs added to Scene and Gallery (M/F, F/M, and F/F, 9 variants total).

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, February 12, 2021

v0.50.0 Supporter Release

It's happened again - another release is now up for patrons! This was a fairly short dev cycle, but there was time to complete and implement the game's final mission, a special story-focused mission in which your team will take physical control of several of the station's key locations. Additionally, a notable bug was fixed with Director introduction scenes, which appear to have been broken for a few releases now. For more info you can check out the Patreon post here, or the patch notes below:


v0.50.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Once you have played the fifth scene for 6 or more Directors, a final mission briefing from Hellfire will appear to you at the end of the next day.
  • Once the briefing has been viewed, a new mission will appear in slot 1 of your mission options.

Mission Content:

  • The final mission has been added, with 4 non-random, high-challenge encounters. This mission can currently be repeated, which will change once the game ending scenes have been added.

Scene Content:

  • None

Art Content:

  • The game introduction sequence will now use department and office backgrounds.

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue preventing text from displaying properly in Director introductions.
  • Corrected missing gender switch in Hellfire mid-intro scene.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.