Friday, July 15, 2022

Mid-Month Update: More GUI

Evening all, it's mid-month update time, and I've got more GUI updates to talk about! I've added in a fair bit of functionality to a number of screens, and even some new ship artwork. I'm feeling fairly good about the current state of things, so I'll be moving on to writing tasks next, with the to-do list before the initial release getting pretty short. Check out the Patreon post here for more details, and swing by the Discord if you want to see some experiments I've been doing with AI art!

Friday, July 1, 2022

State of the Game - GUI and Harians

Evening all, it's another monthly update with a lot of GUI updates, and a lot of new Harian portrait artwork! Including a special preview picture of a new character that will be coming into the game in the post-intro content, but will remain somewhat mysterious for now:



The main task of updating the GUI assets is almost complete, though I'll still be spending a few more weeks on improving the functionality of certain windows. After that it's just a few final prep tasks before the game is ready for it's first alpha release, we're getting close! For more details check out the Patreon post here, and if you haven't picked up Carnal Coup's Overseer Edition yet, know that it's currently on sale on Steam and itch.io!


Wednesday, June 15, 2022

Mid Month Update: GUI Overhaul

Evening all, here to note that the mid-month update post on Patreon is now up, with quite a few examples of the GUI overhaul work I've been doing so far this month. Additionally, we have a preview shot of the game's first cameo character from Carnal Coup, who you may recognize!

I'd estimate that I'm about 70% done with the basic graphical part of the update, although some screens will require additional functional improvements after that. Still, things seem good to be more or less wrapped up this month. See you again in a few weeks when we find out!

Wednesday, June 1, 2022

State of the Game - Building Character

Hey all, it's another month and much more progress has been made! The character creator/portrait system is now fully functional, and new Schen art assets have already been plugged into it as well! I've recorded a short demo video of it in practice, which you can find at the Patreon post here.

With that done I've begun work on the long-awaited GUI overhaul, which will finally get rid of all of these default Unity components. It's a bit of an experiment for me as I haven't designed my own GUI components before, but some early work is showing promise. I'll be back later to let you know how it all works out!

Saturday, May 14, 2022

Mid-Month Updates

Evening folks, made a couple of new Patreon posts tonight I thought I'd direct some attention to. The first regards some basic essential functionality I've been implementing this month, such as save games, options, and so on. The second shows a sample collection of some Figura and Human portraits that will be creatable in the game. I've currently got a few more species worth of assets to process before I get on to updating the character creator, but things are looking good to have that done this month. See you with more previews in the next State of the Game!

Sunday, May 1, 2022

State of the Game - Alone in a Crowd

Hey all, usual monthly notice for the usual monthly State of the Game post! I'm glad to say that Romance Scene functionality is now complete (for this stage of development), and I'm now ready to move on to some boring stuff like menu screens and whatnot. For more details, and a short demo vid, check out the Patreon post here!

Friday, April 1, 2022

State of the Game - Getting Romantic

Time again for another State of the Game post! A lot of progress has been made on the last major feature planned for the game's initial release, which is the player-directed 'Romance' scenes. As a poll this month requested that I spend the time filling out the content for this feature while we're still in this phase of development, I'll likely be spending a good chunk of the next month on this as well, but the mechanics have largely all been implemented. For more details, check out the Patreon post here!