Friday, October 30, 2020

v0.46.1 Supporter Release

Evening all, here to let you know that v0.46.1 is now up for patrons, while the next free release is currently planned for Monday night. Didn't get as far as I was hoping with Director scene edits, but we did get a little further with artwork - including the final set of mission background assets, which means the game is now 100% complete on background art. From here on, our art focus will be entirely of the more sexy variety. You can find out more at the Patreon post here, or the patch notes below: 


v0.46.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  • Office Upgrade-related modifications to Director Scenes: Commandos 4, Roboticists 4, Cloners 4, Secret Police 4, Scientists 4.

Art Content:

  • Hummer Film Debut CG added to Scenes and Gallery
  • Dynamic backgrounds added to Science Lab-based missions.

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue that could prevent some Wildlands-based background details from appearing correctly.​

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, October 16, 2020

v0.46.0 Supporter Release

Evening all, we've got a new supporter release up on the Patreon! This is largely a foundational update setting the stage for more detailed scene work coming in the next few weeks, but this also serves to set the game's Progression system a bit more firmly in place. We also have some new art, with the Switch/Hummer mindswap scene, for those who like pretty things to look at. You can check out the Patreon link above for more details, or the patch notes below. Enjoy!


v0.46.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • A new cheat option has been added, 'Add Agents', which will add five active agents of each species and gender with each use.
  • Office upgrade choices have been added at each upgrade tier. Selecting an option will require having the needed agents available, although they are not yet being 'assigned'.
    • Note: If you have upgraded the office in previous versions, you will be rolled back a bit so that you have the ability to choose which upgrades you want. Hellfire Upgrade scenes will play at the end of the day as they normally do.
    • New director progress flags have been added, to give a warning when a new office upgrade is required to progress a director's plotline. It may be required to play the director scenes again in order to once again unlock the later scenes.
  • Functionality added to support director scene variations based on office upgrade choices.

Mission Content:

  • None

Scene Content:

  • Small scene to introduce the final office upgrade added, replacing an old placeholder.
  • Minor Office Upgrade-related edits to various Director scenes: Commandos 2/3, Roboticists 2/3, Cloners 2, Secret Police 2, Scientists 2, Propagandists 3, Workers 2/3.

Art Content:

  • Switch/Hummer Threesome CGs added to Scenes and Gallery (2 variants)

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue where choosing the 'return to office' option at the end of the day would skip any Hellfire office upgrade scenes. (These scenes would play if using one of the time skip options, and were still unlocked for replay in Hellfire's office.)
  • Fixed various typos.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, October 1, 2020

v0.44.1/v0.45.1 Releases

 Hey all, letting you know that v0.44.1 is now up for free on the Downloads tab, and v0.45.1 is now out for patrons! The latest release focuses on code work for further refinements to the progression system, including new recruit operations you can perform to get more points out of your agents. You can check out the patreon post here, and I also recommend checking out the latest State of the Game post now up here! Or, you can read the patch notes below:


v0.45.1 Change Log

Game Functions:

  • The Citizen Recruit screen will now offer the opportunity to launch recruit operations once you have three active recruits. The operations come in three kinds, and each day you will have the option of choosing between two of them.
    • Each operation will require one citizen of a specified species and gender, and two other recruits to support them.
    • Operations will always succeed and grant you a number of advancement points suitable for the operation type.
    • The recruit assignment screen is still in-progress and can be 'Continued' past without assigning agents for the time being.
  • Citizen seduction has been changed to a random chance instead of a flat '50 points to succeed' check. Your point value now represents your % chance of success.

Mission Content:

  • Mission Encounter rewards have been adjusted. Some options which used to reward General points will now reward Liberator or Infiltrator points. Rewards which still give General points have generally had their point value increased. Some additional points rewards have been added.

Scene Content:

  • None

Art Content:

  • Sorority/Octo Group CG added to scenes and gallery.

Codex Entries:

  • Minor edits to Citizens section.

Bug Fixes:

  • The recruit assignment screen will now properly display the number of active female recruits you have.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.