Friday, December 11, 2020

v0.48.0 Supporter Release

Heya folks, it's time for our first update of the month! This one is about foundational work for the Director endgame scenes, which is still in progress, so I'll just go ahead and point you to the Patreon post for more details on how far along things currently are. On top of that we also have a number of new art items, including a Hellfire CG set and the first endgame art! Check out the link for more info, or the patch notes below:


v0.48.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Partial Functionality to support Director endgame moves. Endgame actions do not yet require points to perform, and may be replayed.
  • Page switching added to 'Other' section of the gallery.

Mission Content:

  • None

Scene Content:

  • A new Hellfire briefing scene has been added to help explain the game's endgame goals. This will play at the end of the day after completing at least three Director plotlines, and can then be replayed from Hellfire's office.
  • Fifth Commando Director scene added. This will be available after receiving Hellfire's endgame briefing (and finishing the earlier Commando Director scenes). Extra content included for having earned Grunt's trust, Grunt's 'Relationship' scene may need to be replayed if it hasn't been  done in the last few versions.

Art Content:

  • Hellfire/Double D CG added to Scenes and Gallery (2 variants).
  • Station Exterior CG added to Gallery.
  • Bad End CG added to Gallery.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, December 3, 2020

v0.46.1 Free Release

Hey all, updated our links last night but neglected to put up a post here for it! v0.46.1 is now up for free on the Downloads tab. Additionally, the monthly State of the Game post is now up on the Patreon, and I recommend checking it out for a preview of what we're doing for December. The endgame has arrived! Enjoy!

Monday, November 30, 2020

v0.47.1 Supporter Release

Evening all, here with the second release for the month, and it's a bit of a doozy. I had a long list of things to clean up before moving on to endgame development, and by some chance I managed to hit them all. We do have some new content in this one, including a new CG set and four new music tracks! On top of that, many bug fixes and polish changes, particularly to the Codex. The next free release is planned for two days from now, until then you can check out the patron post here, or the patch notes below:


v0.47.1 Change Log

Game Functions:

  • Functionality to support CGs in citizen random encounter scenes.
  • Recruit Assignments are now required for appropriate Department scenes (Commandos 5, Roboticists 5, Propagandists 5, Pilots 5).
  • Continue and Cancel buttons on Recruit Assignment screen have been adjusted.
  • Impersonation skill checks are now required for appropriate Department scenes (Commandos 4, Roboticists 4). The option to Continue will only be available if you have the required skill level.
  • A 'Return to Office' button has been added to Hellfire's office.

Mission Content:

  • Music has been added to the missions, with one track for each of the four location types.

Scene Content:

  • None

Art Content:

  • 'Librarian' citizen random encounter CGs added to scenes and gallery (4 variants).

Codex Entries:

  • 'Specialists' entry added.
  • For 'Race' entries (other than Terrans), buttons have been added to display representative members of the species.
  • For 'Specialist' entries, a button has been added to display their portraits.

Bug Fixes:

  • Loyalty mission encounters will now occur after a specific number of moves rather than being assigned to random map locations, to ensure that all story encounters are met and in the proper order.
  • A number of typo and gender/text color switch fixes, particularly in random citizen encounter scenes.
  • The Codex button will now only be available while in the office, to avoid various overlay and button issues.
  • The scrollbar in Codex entries will now reset to the beginning when switching entries.
  • The button leading to a placeholder scene in Hellfire's office has been removed, until such time as a full scene may be added.
  • Fixed a bug with mission encounters, where instead of using an encounter-specific morph meant to reflect your selected mission gender, it would default to male.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, November 13, 2020

v0.47.0 Supporter Release

Evening all, here to let you know that the latest release is now up for patrons! v0.47.0 is another of those 'almost all code work' updates, but may still be worth checking out - additionally, an art preview's been posted for Infiltrator+ tier patrons with a new CG that didn't quite make it into this build. The major mid-game development tasks are nearly complete, with just a bit more work required on recruit assignments. You can check out the patreon post here, or the patch notes below. Also, I neglected to make a post here at the time, but note that the free release on the Downloads tab was updated last week!


v0.47.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Random citizen encounter scenes which require a certain number of recruits of a certain species will now begin checking if you have the recruits before displaying those scenes. Active status and gender of recruits is not factored in, just the total number.
  • Various functionality to get the Recruit Assignment panel to a working state. Clicking on a recruit type will assign that recruit to the first empty slot, provided it meets the requirements. Clicking the slot will empty it. Attempting to continue without assigning all positions will bring up a warning (Not yet implemented for Department scene checks).
  • Recruit Operations and Office Upgrades now require you to properly assign recruits before you can continue with the operation/upgrade. Assigned recruits will move to 'idle' status for a random amount of time after being used for an op.

Mission Content:

  • None

Scene Content:

  • Minor Office Upgrade-related edits to various Director scenes: Propagandists 4, Pilots 4, Workers 4. The office 'home' screen text also now reflects your upgrade level and selections.

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue where name variables weren't being applied in the Celopi office upgrade result.
  • Fixed issue where assigning recruits in the recruit panel would revert to using a placeholder count for the remaining number of recruits.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, October 30, 2020

v0.46.1 Supporter Release

Evening all, here to let you know that v0.46.1 is now up for patrons, while the next free release is currently planned for Monday night. Didn't get as far as I was hoping with Director scene edits, but we did get a little further with artwork - including the final set of mission background assets, which means the game is now 100% complete on background art. From here on, our art focus will be entirely of the more sexy variety. You can find out more at the Patreon post here, or the patch notes below: 


v0.46.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  • Office Upgrade-related modifications to Director Scenes: Commandos 4, Roboticists 4, Cloners 4, Secret Police 4, Scientists 4.

Art Content:

  • Hummer Film Debut CG added to Scenes and Gallery
  • Dynamic backgrounds added to Science Lab-based missions.

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue that could prevent some Wildlands-based background details from appearing correctly.​

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Friday, October 16, 2020

v0.46.0 Supporter Release

Evening all, we've got a new supporter release up on the Patreon! This is largely a foundational update setting the stage for more detailed scene work coming in the next few weeks, but this also serves to set the game's Progression system a bit more firmly in place. We also have some new art, with the Switch/Hummer mindswap scene, for those who like pretty things to look at. You can check out the Patreon link above for more details, or the patch notes below. Enjoy!


v0.46.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • A new cheat option has been added, 'Add Agents', which will add five active agents of each species and gender with each use.
  • Office upgrade choices have been added at each upgrade tier. Selecting an option will require having the needed agents available, although they are not yet being 'assigned'.
    • Note: If you have upgraded the office in previous versions, you will be rolled back a bit so that you have the ability to choose which upgrades you want. Hellfire Upgrade scenes will play at the end of the day as they normally do.
    • New director progress flags have been added, to give a warning when a new office upgrade is required to progress a director's plotline. It may be required to play the director scenes again in order to once again unlock the later scenes.
  • Functionality added to support director scene variations based on office upgrade choices.

Mission Content:

  • None

Scene Content:

  • Small scene to introduce the final office upgrade added, replacing an old placeholder.
  • Minor Office Upgrade-related edits to various Director scenes: Commandos 2/3, Roboticists 2/3, Cloners 2, Secret Police 2, Scientists 2, Propagandists 3, Workers 2/3.

Art Content:

  • Switch/Hummer Threesome CGs added to Scenes and Gallery (2 variants)

Codex Entries:

  • None

Bug Fixes:

  • Fixed issue where choosing the 'return to office' option at the end of the day would skip any Hellfire office upgrade scenes. (These scenes would play if using one of the time skip options, and were still unlocked for replay in Hellfire's office.)
  • Fixed various typos.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Thursday, October 1, 2020

v0.44.1/v0.45.1 Releases

 Hey all, letting you know that v0.44.1 is now up for free on the Downloads tab, and v0.45.1 is now out for patrons! The latest release focuses on code work for further refinements to the progression system, including new recruit operations you can perform to get more points out of your agents. You can check out the patreon post here, and I also recommend checking out the latest State of the Game post now up here! Or, you can read the patch notes below:


v0.45.1 Change Log

Game Functions:

  • The Citizen Recruit screen will now offer the opportunity to launch recruit operations once you have three active recruits. The operations come in three kinds, and each day you will have the option of choosing between two of them.
    • Each operation will require one citizen of a specified species and gender, and two other recruits to support them.
    • Operations will always succeed and grant you a number of advancement points suitable for the operation type.
    • The recruit assignment screen is still in-progress and can be 'Continued' past without assigning agents for the time being.
  • Citizen seduction has been changed to a random chance instead of a flat '50 points to succeed' check. Your point value now represents your % chance of success.

Mission Content:

  • Mission Encounter rewards have been adjusted. Some options which used to reward General points will now reward Liberator or Infiltrator points. Rewards which still give General points have generally had their point value increased. Some additional points rewards have been added.

Scene Content:

  • None

Art Content:

  • Sorority/Octo Group CG added to scenes and gallery.

Codex Entries:

  • Minor edits to Citizens section.

Bug Fixes:

  • The recruit assignment screen will now properly display the number of active female recruits you have.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.