Monday, September 27, 2021

Overseer's Edition Patch Notes Preview

Evening all, just swinging by to note that the code and content is looking good for our release of the Overseer's Edition on Friday, and with things settled down we can now preview the patch notes for this upcoming version! A particular focus area was on citizen recruits, with a few changes made to hopefully make finding new agents a little easier. Swing by the Patreon post for more info, and of course, don't forget to check us out and wishlist the game on Steam!


v1.1.0 Change Log

Game Functions:

  • Carnal Coup is now the official product of Figura Games!
    • Save files are kept at the default location of "C:\Users\<USERNAME>\AppData\LocalLow\Figura Games", rather than under "Project Coup". You may may manually copy over any save files you wish to continue using from older versions of the game.
    • Company logo added to splash screen.
  • 'Dark Mode' button added to Mission challenge screen.
  • A tutorial has been added to Missions.
  • The 'Citizen Recruits' screen now uses a graphical representation of the number of available agents.
  • The conversion rate of recruits from 'inactive' to 'active' has been bumped up from 30% to 33%.
  • A 'Return to Office' button has been added to the Visit Citizen screen, allowing you to exit without advancing the time period. However, you will not be able to visit more citizens until the next break period.
  • A 'Return to Office' button has been added to Specialist selection screens that were missing one.
  • A new 'Focused Recruitment' feature has been added. Once you have acquired at least 30 advancement points over the course of your game, a new option will appear in Hellfire's 'Other Topics' conversations. From here you will have the option to focus your citizen recruitment efforts on specific genders or departments, at the cost of general advancement points. You may choose one gender to pass up, and up to four departments at a time. 

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only. 

Thursday, August 26, 2021

Carnal Coup - Coming Soon on Steam!

Evening all! After several weeks of effort, I am pleased to announce that the Overseer's Edition of Carnal Coup will be coming soon on Steam! Our target release date will be October 1st, but feel free to swing by the page today to check out the shiny new trailer and add it to your wishlists. This edition of the game will include the following highlights:

  • The most recent version of the game, with any and all post-v1.0.1 updates.
  • The full set of the Stories From Watch Station side chapters (currently available to Liberator+ patrons).
  • A brand new pdf-format art book! Unlike the raw art dump currently given to Overseer patrons, this art book will include design notes and other writings about the game and its universe, and generally be a much more organized collection to peruse.

The game will also be coming to itch and Gamejolt, and I will be updating those pages to reflect the new edition in the near future. In the meantime, thanks for checking it out!

Tuesday, August 3, 2021

v1.0.0 Public Release

Hey all, almost forgot to post about it up here, but v1.0.0 is now up for free on the Downloads page! This will be the final free release, with v1.0.1 remaining for patrons only. Patreon development as a whole is now largely concluded, however work will be continuing to prep for a digital storefront release of the game. For more info, check out the State of the Game post here.


Thanks again to everyone who's supported the project so far, it has been much appreciated!

Saturday, July 31, 2021

v1.0.1 Supporter Release

The time has come and the final Patreon release of the game is here! v1.0.1 is now up exclusively for patrons with a number of QoL improvements and bug fixes, including about 400 different typos fixed in this month's testing. Of particular note in this release is that the primary 'Scenes' gallery can now be unlocked via play. 

The next free release and State of the Game will be on Monday, so check in soon for more info on where the Patreon will be going from here!


v1.0.1 Change Log

Game Functions:

  • Monthly cheat code updated.
  • The game's starting configuration form has been edited to remove pointless Input and Quality options, and now displays the game logo.
  • Buttons have been added to increase or decrease the font size at the start of the game, prior to the full options menu being unlocked.
  • A confirmation popup has been added for save file deletion.
  • Game introduction text has been updated to provide some more information at game start.
  • The scenes gallery can now be unlocked via play:
    • When an image is viewed during gameplay, all variants of it will become unlocked in the gallery, viewable in Options.
    • Images viewed in previous saves will not be counted as viewed and must be viewed again.
    • The cheat system can be used to unlock all scenes in the gallery, as well as the 'Portraits' and 'Other' sections.
    • Viewed images are tracked across save files, unlocking the gallery via cheat code is not.

Mission Content:

  • None

Scene Content:

  • None

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • Many, many various typo and text tag corrections.
  • The 'IT' encounter in Octo's Loyalty Mission, and the 'Scientist' encounter in Switch's Loyalty Mission, will now strip down character portraits in the Charm path.
  • Fixed issue that could prevent secondary Specialists from commenting on encounters in Loyalty Missions.
  • Fixed issue with the wrong gender portrait being used in the 'Celopi Detection' random encounter when on 'Anyone' settings.
  • Fixed issue where, when having a 'Relationship' chat with a Specialist for the first time, they would grant you progress points for the endgame path following their natural inclinations rather than for the path you were guiding them towards (there is still a point bonus when those paths align).
  • Replaced placeholder text at the conclusion of the 'Figura Sample Collection' encounter in the Science Lab mission set.
  • Fixed issue where NPC genders in department epilogues would always default to female under 'Anyone' settings.
  • Prevented hotkeys from firing off while changing the Overseer's name via cheats.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.

Wednesday, June 30, 2021

v1.0.0 Release

The time has come! After over four and a half years of (part-time) development, Carnal Coup v1.0.0 is now available for patrons! This update has the final two epilogue scenes and the last new CG, finishing off all of the game's planned content. There's also been a number of Quality of Life improvements, including a 'Dark Mode' button for readability and a Gallery re-organization.

I'm very thankful for all of the support the game's had so far, but to avoid repeating myself too much I'll simply point you all towards the Patreon post here. Work isn't finished quite yet, so I recommend checking in for the State of the Game post tomorrow for more info on what'll be happening in July. Til then, patch notes below:


v1.0.0 Change Log

Game Functions:

  • 'Visit Hellfire' option added to Office Epilogue menu.
  • Exit button added to the upper right of the main and mission levels, so that you may quit the game without reaching for your keyboard.
  • Controls button added to the upper right of the main level, which will re-display the keyboard controls for the game.
  • 'Dark Mode' button added to the bottom left of the main text panel, which will mostly block out the text background if desired for readability.
  • The Scenes section of the Gallery has been reorganized into sections based on plotline types. For relevant sections, buttons have been added to swap CG variants based on Overseer ethnicity and gender, and partner gender.
  • A 'Return to Office' button has been added when choosing Director scenes.

Mission Content:

  • None

Scene Content:

  • Octo Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Hellfire Epilogue scenes added (Cuddle scene, Intimate scene).

Art Content:

  • Variant Grunt and Switch portraits are now added to the Gallery Portraits section.
  • 'Support Group' Random Encounter CG added to scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Corrected various typos and text tags.
  • Double D's Loyalty Mission will now use Science Lab background art.
  • The 'Harian Challenger' mission encounter will now shapeshift the player's portrait to a Harian.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

Wednesday, June 2, 2021

v0.52.1/v0.53.1 Releases

Evening all, got two updates to mention tonight, v0.52.1 is now up on the free Downloads tab, and v0.53.1 is now out for Patrons! This latest release focuses on Specialist epilogue scenes but also has quite a few new CGs as we finish out the art queue! Additionally, the latest State of the Game post is now up: the good news is, v1.0 is only a month away, the bad news is I'll be canceling the mid-month release in an attempt to keep that on schedule. You can check out the latest release post here for more info, or the patch notes below:


v0.53.1 Change Log

Game Functions:

  • None

Mission Content:

  • None

Scene Content:

  •  Switch Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, 2 Intimate scene variants).
  • Double D Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Hummer Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).

Art Content:

  • 'Schen Toys' Citizen Encounter CG added to scene and Gallery.
  • 'Voyeur Monitors' Citizen Encounter CG added to scene and Gallery.
  • 'Schen Impregnation' Citizen Encounter CG added to scene and Gallery. Swapped portrait to better match the scene.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


Friday, May 14, 2021

v0.53.0 Supporter Release

Evening all, here with our first update of the month! We've got more epilogues in, including the last of the Department scenes, and we say farewell to Grunt and Piledriver. We also have some additional art, including the last Endgame CG. From here on it's all Specialist scenes, so more goodbyes to come. For more info you can check out the Patreon post here, or the patch notes below:


v0.53.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated.
  • Tooltip boxes will now appear when mousing over the advancement point labels, to more clearly identify the three types.

Mission Content:

  • None

Scene Content:

  • Pilots Department Epilogue scene added (2 variants).
  • Workers Department Epilogue scene added (2 variants).
  • Grunt Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).
  • Piledriver Epilogue scenes added (Liberator ending scene, Infiltrator ending scene, Intimate scene).

Art Content:

  • Hellfire/Female Overseer 'Tentacle Attack' CGs added to Scene and Gallery (6 variants).
  • Liberation Endgame CG added to Scene and Gallery.

Codex Entries:

  • None

Bug Fixes:

  • Fixed the Ctrl+T shortcut to activate TTS mode not working.
  • Swapped order of Continue/Show Image buttons during endgame CGs to match other scenes.
  • Adjusted numerous images for improved compression.

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.