Tuesday, November 1, 2022

v0.2.0 Public Release, v0.3.0 Supporter Release

Hey all, here to announce that we're now fully back on track with our release scheduling, with the first public release update now available on the itch.io page, as well as v0.3.0 now up for patrons! This update focused on two areas, duty assignments and story, and while there's not a large number of new scenes, the amount of writing was fairly significant. For more details, you can check out the Patreon post here, or the patch notes below:


v0.3.0 Change Log

Game Functions:

  • New generic duty assignments will now appear in the game. The list of available duties is updated daily at hours 1 and 11, and when a new system is entered. Available duties which are not storyline duties and have not been started will be cleared at the same times. Some duties are 'anywhere' duties while others will be system-specific, storyline duties can be performed in any system once they have been unlocked. General reminder: resources may be removed or capped once the 'overstaying your welcome' mechanics have been implemented for the Heat system.
  • Progress-flag-locked destinations added to the map system, which will require story events to occur before you can travel to them.
  • Victorious added as an unlockable destination. Prime Station does not yet require a particular story flag but expect it to in the future.
  • Implemented 'timed' progress flags, which will be unlocked once a certain number of hours have passed.
  • Implemented 'choice' progress flags, which won't unlock content but may potentially change future conversations based on scene choices. ('Specialist NPC will remember this.')

Scene Content:

  • 31 'Anywhere'-located duty assignments added.
  • Post-Victorious scouting duty scene added to Abandoned Defense Platform.
  • Victorious 'first visit' scene added.
  • Harian Specialist NPC introduction scene added, with multiple branching paths.

Art Content:

  • Portraits for Specialist 'Choker' added.

Codex Entries:

  • Playable species entries have been added to the 'Species' tab.

Bug Fixes:

  • Changed some map systems to prevent potential issues when multiple destinations are available.

Known Issues:

  • None 

Friday, October 14, 2022

v0.2.1 Game Update

Hey all, getting back into the swing of things with our regular game release schedule, with v0.2.1 now up for patrons! This was a pretty short release cycle so the work focus was fairly narrow, but a number of new scenes and bug fixes made it in. For more details you can check out the Patreon post here, or the patch notes below. Enjoy!


v0.2.1 Change Log

Game Functions:

  • Liberator and Overseer-tier Patrons are now receiving credit in the Options About tab.
  • Added functionality to support player Career type as a dialogue branching option.
  • Added functionality for scenes to set various progress flags (for example, for when to play a one-time scene rather than a repeating one). When in a scene with a progress flag, access to the maps/travel system will be deactivated until the scene is complete.
  • Added functionality to support progress flags as a dialogue branching option.
  • Added functionality for scene option selections to generate specific duty assignments, and added functionality for duty assignments to set progress flags.
  • Duty assignments now assign rewards on completion.
  • An 'Items' tab has been added to the Inventory screen, which displays Upgrade Items and Currencies.
  • The 'Crew Assignments' button will now be active following the Introduction, allowing access to duty assignments without going through the map screens.
  • Current XP has been added to crewmembers profile displays. This will be further updated when crew promotions are implemented.

Scene Content:

  • Several scenes added setting up the introduction to the Harman System. This chain will begin when first visiting the Abandoned Defense Platform (default location for the Harman System).
  • One storyline duty assignment added to Harman System.

Art Content:

  • None

Codex Entries:

  • 'Currencies' entry added to the Settings tab.

Bug Fixes:

  • Fixed an issue where the time display wouldn't update on loading a game until after some more time had passed.
  • Fixed display issue with Options, Codex and Inventory screens on smaller resolution displays.
  • Fixed an issue in the relationship portion of character generation that was saving nicknames from the wrong fields. These values should be automatically swapped to the correct characters in old saves.
  • Fixed potential error when completing duty assignments.
  • Added missing check on duty assignments for minimum required ranks.
  • Improved a number of text display issues with duty assignments.
  • Corrected labeling mismatch on Inventory requisition credits.

Known Issues:

  • None

Saturday, October 1, 2022

Patreon Reopening!

Hey all! It's been more than a year since our last patrons-only game release, but we're back online with Carnal Voyages v0.2.0! Although there's regrettably little in terms of playable content in this release, as you'll note from the length of the patch notes, there was quite a bit of work done since the public alpha release. And fortunately most of the foundation work is now done, and we'll have the first real story updates in the next release in a few weeks. 

You can find more info at the Patreon post here, but I'd also like to note that Carnal Coup is now on sale on both Steam and itch.io in celebration! Enjoy!


v0.2.0 Change Log

Game Functions:

Maps:

  • Added Galaxy Map and Harman System Map, with ability to travel from one system to another.
  • Map travel has been sped up, this may be revised back down when faster ships are added.
  • 'Heat' system has been added when passing time in hostile systems. Heat is decremented when passing time on the galaxy map or in the Figura system. There is currently no consequence for maxing out your heat.

Watch Station:

  • Added ability to change your crew gender preferences post-intro.
  • Added ability to transfer current crew members for requisitions and requisition credits.
  • Added ability to upgrade, downgrade, and spend requisition credits, and to spend requisitions.
  • The Intro sex scene featuring the Admiral's secretary can now be replayed from the Watch Station docks.
  • The game will now begin tracking time starting at the conclusion of the tutorial. Time will pass during travel, additionally a placeholder function has been added to the Watch Station docks to pass 10 hours. This will be removed once more activities to 'burn the clock' have been implemented. Note: resources may be capped or removed in a future update, so don't go wild on spamming daily updates.

Other:

  • Added additional NPC Personality Traits: Rock, Flighty, Partier, Studious, Chill, Hothead, Bold, Cautious. (Note: will only appear on newly generated NPCs)
  • Added additional rooms and station functionality to the ship, which can be used after the Introduction. New ship stations can provide speed and damage bonuses, and produce regular resources. Stations will provide extra bonuses depending on the stats, traits, and rank of assigned crewmembers.
  • Daily reports will be posted at the conclusion of each day, detailing the activities performed by crewmembers who have been assigned to ship stations that day.
  • The Crew Roster will now be accessible following the tutorial. The roster can be filtered in a number of ways, and selecting crewmembers will bring up their individual profiles. Viewing their personal traits will bring up the option to seduce the crewmember - note that this is temporary functionality and will become much more complicated to pull off in the future.
  • Rank insignia images have been added to crew face portraits in various locations.
  • A confirmation has been added when overwriting save files.
  • Added functionality to play certain scenes when at certain locations.
  • Added cheat code functionality and new cheats option: Free Requisition Packs.
  • Old Carnal Coup background track has been replaced by new music from Dark Fantasy Studio.

Scene Content:

  • Added Watch Station Personnel Department scenes.
  • Added a Captain's Office scene which will be your main home for scenes played aboard the ship. Currently not much to do there.

Art Content:

  • Harian and Seeder faction logos added to Galaxy Map.
  • Added 'Captains Quarters' background to the romance panel.
  • Added background images for the new ship rooms.

Codex Entries:

  • Trait entries added for new traits.
  • A new 'Setting' tab has been added to the Codex. This tab has 1 current entry, 'Date & Time'.

Bug Fixes:

  • Fixed issue with audio not looping.
  • Corrected trait typos.
  • Some code structure changes for save compatibility purposes (should have no visible effect).
  • Fixed possible issue where a player could be stuck following the bar seduction encounter.

Known Issues:

  • Due to changes in ship station functionality, crew will need to be re-assigned to stations in games from previous saves.

Thursday, September 15, 2022

Mid-Month Update

Hey all, it's update post time, and as you might be noticing, the blog page has finally been updated to reflect the current focus on Carnal Voyages! Aside from page updates I've also gotten a lot of work done on crew requisitions and ship departments, which you can see some examples of in the Patreon post. I still have a few more systems that need working on, but with any luck I'll be ready to start writing some actual content by the end of the month.

Don't forget, Patreon releases and other rewards will be picking up again in October! Any support is always appreciated.

Thursday, September 1, 2022

State of the Game - Getting Personnel

It's State of the Game time, and work on the project continues, although this month in particular is something of a transition period for the overall project. I plan to resume 'normal' Patreon service in the beginning of October, so you can expect to see changes to both the Patreon and this page in the next few weeks as I switch the focus to Carnal Voyages. I'll also be getting in as much actual project work as possible, with a particular focus on crew services and management. Check out the Patreon post for some screenshots and details!

Monday, August 15, 2022

Carnal Voyages v0.1.0 Public Release

Evening all - the time has come! The first public, playable alpha release of Carnal Voyages is now available at our new itch.io page! I'd also strongly recommend swinging by the latest Patreon post as I've put up info concerning not just the new release, but also the coming resumption of 'normal' Patreon service. TL;DR: Patreon releases will be coming back in October, at higher tier rates than Carnal Coup releases had. However, all existing Carnal Coup rewards will continue to be available at their existing tiers.

I'll be doing an overhaul of both the Patreon and this site probably in the next month or so, so watch this space for changes - and of course, try out the game and let us know what you think!

Monday, August 1, 2022

State of the Game - Seeders Preview

Hey all, it's status time, and things are getting close! Main writing tasks for the introduction sequence are complete, and the remaining tasks for the first release are mostly minor filler writing or structural (such as getting a new itch.io page running). I'm not setting any specific release date, but it will be sometime this month, so check this space or the Patreon for updates! Until then, check out the post here for more details, and enjoy this picture of a plant: